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<blockquote data-quote="James Gasik" data-source="post: 8976096" data-attributes="member: 6877472"><p>Not at all. What I'm saying is, sure, you trade to the magic weapon and all that changes (other than whatever the enchantment does) is that your <strong>base damage</strong> might change in a very minor way. It's not the type of weapon matters. </p><p></p><p>And this isn't really some unique advantage; just about any class that has any business using a melee weapons has access to at least some martial weapons (perhaps due to a subclass). And of special note is the fact that if you're a Dexterity martial, most of those weapons are useless to you anyways.</p><p></p><p>So yeah, sure, maybe there's an instance where a Cleric might miss out on a +1 long sword because he lacks a Domain that gives him proficiency. Guess what? He's not a primary melee combatant anyways!</p><p></p><p>So this "advantage" only exists if the DM doesn't want to tailor loot to his campaign, there's a chance that a Fighter, Barbarian, Paladin, or Ranger can use any old weapon that comes along effectively, and secondary combatants like Clerics, Rogues, Bards, and oddball subclasses cannot. </p><p></p><p>You're basically saying "it's a good thing that class X can use magic items intended for their class, what a great special feature!".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8976096, member: 6877472"] Not at all. What I'm saying is, sure, you trade to the magic weapon and all that changes (other than whatever the enchantment does) is that your [B]base damage[/B] might change in a very minor way. It's not the type of weapon matters. And this isn't really some unique advantage; just about any class that has any business using a melee weapons has access to at least some martial weapons (perhaps due to a subclass). And of special note is the fact that if you're a Dexterity martial, most of those weapons are useless to you anyways. So yeah, sure, maybe there's an instance where a Cleric might miss out on a +1 long sword because he lacks a Domain that gives him proficiency. Guess what? He's not a primary melee combatant anyways! So this "advantage" only exists if the DM doesn't want to tailor loot to his campaign, there's a chance that a Fighter, Barbarian, Paladin, or Ranger can use any old weapon that comes along effectively, and secondary combatants like Clerics, Rogues, Bards, and oddball subclasses cannot. You're basically saying "it's a good thing that class X can use magic items intended for their class, what a great special feature!". [/QUOTE]
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