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<blockquote data-quote="Pauln6" data-source="post: 8979274" data-attributes="member: 6777422"><p>Very good analysis. Xena was technically a martial character (although she was revealed to have some supernatural monk-like abilities and was retconned to have learned rune magic at one point as well) but she was clearly performing feats that were physically impossible. Also, I just watched the D&D movie and the way Holga uses anything to hand to fight with is hugely entertaining without being too blatantly unrealistic.</p><p></p><p>Even a random table of combat effects for fighters a bit like wild the wild magic table would make things more interesting but would probably need to be max once per round due to slowing down the game with multiple attacks. Or limit it to blows when you inflict 10% or more of remaining hp in one hit (a significant advantage as the battle goes your way), or if your blow takes the target below 50% of their full hp for the first time, or when you use heroic inspiration. There might be quite a few simple options that could make fights a bit more varied.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8979274, member: 6777422"] Very good analysis. Xena was technically a martial character (although she was revealed to have some supernatural monk-like abilities and was retconned to have learned rune magic at one point as well) but she was clearly performing feats that were physically impossible. Also, I just watched the D&D movie and the way Holga uses anything to hand to fight with is hugely entertaining without being too blatantly unrealistic. Even a random table of combat effects for fighters a bit like wild the wild magic table would make things more interesting but would probably need to be max once per round due to slowing down the game with multiple attacks. Or limit it to blows when you inflict 10% or more of remaining hp in one hit (a significant advantage as the battle goes your way), or if your blow takes the target below 50% of their full hp for the first time, or when you use heroic inspiration. There might be quite a few simple options that could make fights a bit more varied. [/QUOTE]
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