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<blockquote data-quote="Scott Christian" data-source="post: 8979877" data-attributes="member: 6901101"><p>Honest question, since you are replying to my statements that state D&D is a collaborative storytelling game and the DM is a referee - have you read the 5e Dungeon Master's Guide? On, what is technically, the very first page it states:</p><p>"As a storyteller... As an actor... As a <em>referee</em>." (Pg. 4)</p><p></p><p>Here, you are responding to my statement that the DM declares what is valid and invalid, what is success and failure. I fail to see how you don't understand this statement. You bring up casters. The DM still declares these things with casters. There are hundreds of "Mother may I's" used with spells too. </p><p></p><p>And, I guess you also disagree with them saying what is right and wrong, even though they specifically <em>create the world</em> the PCs inhabit. (That's on the first page of the DMG too.) So you feel they don't set the morals and laws of the land? Ones that players can choose to go with or against?</p><p></p><p>I have no idea with whom the people you play with, but judging by your reactions, they must all be awful. But the hundreds I have played with have all been fine. They understand the story needs a referee and a storyteller and someone to create the world and someone to tell us how to build the character for <em>their </em>campaign. None of those are god complexes. I feel sorry for you if this has been your experience, but I assure you, it's not how normal D&D is between adults. </p><p></p><p>So let's talk about the fighter. There should be a very simple fighter because it can often open up options and playstyles for both seasoned and novice players. The Champion is near perfect for this. </p><p></p><p>To say the above, in no way shape or form, indicates I am <strong>against </strong>having fighters with codified movements and a more diverse power range. I do think there is a balance that needs to be negotiated though.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8979877, member: 6901101"] Honest question, since you are replying to my statements that state D&D is a collaborative storytelling game and the DM is a referee - have you read the 5e Dungeon Master's Guide? On, what is technically, the very first page it states: "As a storyteller... As an actor... As a [I]referee[/I]." (Pg. 4) Here, you are responding to my statement that the DM declares what is valid and invalid, what is success and failure. I fail to see how you don't understand this statement. You bring up casters. The DM still declares these things with casters. There are hundreds of "Mother may I's" used with spells too. And, I guess you also disagree with them saying what is right and wrong, even though they specifically [I]create the world[/I] the PCs inhabit. (That's on the first page of the DMG too.) So you feel they don't set the morals and laws of the land? Ones that players can choose to go with or against? I have no idea with whom the people you play with, but judging by your reactions, they must all be awful. But the hundreds I have played with have all been fine. They understand the story needs a referee and a storyteller and someone to create the world and someone to tell us how to build the character for [I]their [/I]campaign. None of those are god complexes. I feel sorry for you if this has been your experience, but I assure you, it's not how normal D&D is between adults. So let's talk about the fighter. There should be a very simple fighter because it can often open up options and playstyles for both seasoned and novice players. The Champion is near perfect for this. To say the above, in no way shape or form, indicates I am [B]against[I] [/I][/B]having fighters with codified movements and a more diverse power range. I do think there is a balance that needs to be negotiated though. [/QUOTE]
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