Stand still is in the SRD (but classified under the psionic feats section). I don't think the other 2 feats are, though.
I am not sure how well a watered-down tripper fighter will fare though. Trip is one of those things you really need to go out of your way to trick out, or it will be flat-out useless.
On the other hand, you still get weapon finesse, combat reflexes and improved trip/disarm. The wizard can supply enlarge person castings. But you lack goodies such as thicket of blades and robilar's gambit.
I'm slightly curious as to what benefit Weapon Finesse is in a trip build. Is dexterity to be my favored stat above strength, that I'm using weapon finesse? Also, I was considering possible multiclass options to enhance the concept, since I will be unable to trick out a large number of feats around the concept, I thought perhaps multiclassing into something else may enhance the buiild in ways that can't be achieved through SRD feats.
For example: A Level 2 Pyschic Warrior can learn Expansion, which works like Enlarge person on self. Perhaps getting some levels in Rogue may also help, sneak attack AoO's from 10' away if I am a flanking, etc...
Just curious if there is anything else I can do to enhance this concept within the confines of the SRD.
Edit:
Sidestep Charge looks promising-
Benefit
You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are flat-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat.
It isn't exactly trip-based, but it gives another AoO(if I have combat reflexes)
Last edited: