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General Tabletop Discussion
D&D Older Editions
Fighter build advice
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<blockquote data-quote="der_kluge" data-source="post: 8511702" data-attributes="member: 945"><p>I'm joining a 3.5 campaign. </p><p>The party has: a Wizard, a favored soul, a dwarven cleric, and some sort of paladin/rogue. </p><p></p><p>The GM said the group needs a front-line tank/fighter type. I'm OK with fighters, but not a big fan of barbarians or rangers, and I've never played a monk. He's suggesting dwarf, which is probably my least favorite race, but said it wasn't required. I guess the group is heading into the underdark, and I think they're in a dwarven settlement, so the dwarf thing made sense. But a subterranean race could also make sense, or anything if it's justified, I suppose. </p><p></p><p>At any rate, it's been a while since I've played 3.5, and I'm not very knowledgeable on the various fighter classes or PrCs. Looking for build suggestions for a character (And concept) that would really shine here. The GM indicated that ranged attacks would be useful (I guess dragons feature prominently here), as does the ability to fly (which could be solved with just winged boots, I suppose). The group is level 9.</p><p></p><p>Some other relevant info:</p><p>I own Complete Warrior, Complete Adventurer, the core books (not PHB 2), Libris Mortis, and Unearthed Arcana (And others which are probably less relevant here).</p><p></p><p>I like simple, and I'm not super into min-maxing, but I'm not opposed to it so long as it works. Also not a fan of "I've got a big hammer - smash!" kinds of characters. BORING. </p><p></p><p>Some of the relevant house rules:</p><p>Special races like assamir or tiefling have a -1 level adjustment</p><p>Races that have a normal level adjustment (human, et al) get +2 to any one stat not already modified by racial modifiers</p><p></p><p></p><p>Happy for any advice you guys have.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 8511702, member: 945"] I'm joining a 3.5 campaign. The party has: a Wizard, a favored soul, a dwarven cleric, and some sort of paladin/rogue. The GM said the group needs a front-line tank/fighter type. I'm OK with fighters, but not a big fan of barbarians or rangers, and I've never played a monk. He's suggesting dwarf, which is probably my least favorite race, but said it wasn't required. I guess the group is heading into the underdark, and I think they're in a dwarven settlement, so the dwarf thing made sense. But a subterranean race could also make sense, or anything if it's justified, I suppose. At any rate, it's been a while since I've played 3.5, and I'm not very knowledgeable on the various fighter classes or PrCs. Looking for build suggestions for a character (And concept) that would really shine here. The GM indicated that ranged attacks would be useful (I guess dragons feature prominently here), as does the ability to fly (which could be solved with just winged boots, I suppose). The group is level 9. Some other relevant info: I own Complete Warrior, Complete Adventurer, the core books (not PHB 2), Libris Mortis, and Unearthed Arcana (And others which are probably less relevant here). I like simple, and I'm not super into min-maxing, but I'm not opposed to it so long as it works. Also not a fan of "I've got a big hammer - smash!" kinds of characters. BORING. Some of the relevant house rules: Special races like assamir or tiefling have a -1 level adjustment Races that have a normal level adjustment (human, et al) get +2 to any one stat not already modified by racial modifiers Happy for any advice you guys have. [/QUOTE]
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