BSF
Explorer
Hello everyone,
Here is the deal. A friend of mine has often complained that Fighters end up as boring characters because all they can do is fight. They don't have any interesting tactics, cool spells, nifty abilities etc. Personally, this bugs the snot out of me and I have often pointed out that he is just not approaching it correctly. The problem is, I know that I am probably part of his perception issue. In our game, my character should be one of the least useful combat characters, but I manage to get a frightening amount of use out of my little bard.
In the same game, we have a set of secondary characters to cover for the possible character death. As well, the DM has indicated that the secondary characters will eventually interesect with the story arc of our primary characters and we will have a chance to play them.
So, I am going to take my secondary fighter and bring him up to the level of our primary characters in an effort to prove that a fighter is not a boring class. I have been looking at it myself, but I admit that I look for nifty gimmicks and don't often do a straight fighter build. Maybe I need some help to maximize the options for a fighter? Instead of agonizing over it myself, I would like to see some thoughts from everyone else.
Enter Thane - my 3rd level human Fighter. I need to upgrade Thane to 17th level (Current level of our primary characters). Thane was built with die-roll and they were some pretty nice rolls. Here are his stats and feats as of 3rd level.
Str: 17
Dex: 16
Con: 16
Int: 12
Wis: 12
Cha: 8
Feats: Weapon Focus (Longsword), Dodge, Improved Initiative, Combat Reflexes, Mobility.
2 1/2 years ago, I imagined Thane to be pretty quick and light on his feet. I think I want him to be a pretty competent fighter that explodes in a fury of activity. Right now, the Blooded Feat (FRCS) and Combat Sense (Portals & Planes) look a bit tasty. After all, a +11 to Init could be a bit of fun. Weapon Specialization is almost a given and the Greater Weapon Focus and Greater Weapon Specialization look pretty good too. To take Combat Sense, I need to take QuickDraw.
I am looking for a few ideas and themes on how I can build him to have a lot of flexibility and just be fun to use in combat. A few thoughts I would like people to critique:
Power Attack/Improved Sunder - Stuff just tends to break around him.
Improved Unarmed Strike/Improved Grapple - Something to take care of those pesky wizards.
Point-blank shot/Precise shot - When a melee opponent drops, I could use thrown weapons to help someone else out until I get to move again.
I'm not entirely sure what I am looking for right now. But, a 17th level human fighter has quite a few feats to play with. I should be able to achieve a character that isn't simply a meat shield, right?
Here is the deal. A friend of mine has often complained that Fighters end up as boring characters because all they can do is fight. They don't have any interesting tactics, cool spells, nifty abilities etc. Personally, this bugs the snot out of me and I have often pointed out that he is just not approaching it correctly. The problem is, I know that I am probably part of his perception issue. In our game, my character should be one of the least useful combat characters, but I manage to get a frightening amount of use out of my little bard.

In the same game, we have a set of secondary characters to cover for the possible character death. As well, the DM has indicated that the secondary characters will eventually interesect with the story arc of our primary characters and we will have a chance to play them.
So, I am going to take my secondary fighter and bring him up to the level of our primary characters in an effort to prove that a fighter is not a boring class. I have been looking at it myself, but I admit that I look for nifty gimmicks and don't often do a straight fighter build. Maybe I need some help to maximize the options for a fighter? Instead of agonizing over it myself, I would like to see some thoughts from everyone else.
Enter Thane - my 3rd level human Fighter. I need to upgrade Thane to 17th level (Current level of our primary characters). Thane was built with die-roll and they were some pretty nice rolls. Here are his stats and feats as of 3rd level.
Str: 17
Dex: 16
Con: 16
Int: 12
Wis: 12
Cha: 8
Feats: Weapon Focus (Longsword), Dodge, Improved Initiative, Combat Reflexes, Mobility.
2 1/2 years ago, I imagined Thane to be pretty quick and light on his feet. I think I want him to be a pretty competent fighter that explodes in a fury of activity. Right now, the Blooded Feat (FRCS) and Combat Sense (Portals & Planes) look a bit tasty. After all, a +11 to Init could be a bit of fun. Weapon Specialization is almost a given and the Greater Weapon Focus and Greater Weapon Specialization look pretty good too. To take Combat Sense, I need to take QuickDraw.
I am looking for a few ideas and themes on how I can build him to have a lot of flexibility and just be fun to use in combat. A few thoughts I would like people to critique:
Power Attack/Improved Sunder - Stuff just tends to break around him.
Improved Unarmed Strike/Improved Grapple - Something to take care of those pesky wizards.
Point-blank shot/Precise shot - When a melee opponent drops, I could use thrown weapons to help someone else out until I get to move again.
I'm not entirely sure what I am looking for right now. But, a 17th level human fighter has quite a few feats to play with. I should be able to achieve a character that isn't simply a meat shield, right?