At the very least, their current class structure provides design room for such additions if they are not included already.If they're smart, they'll put those "trump card" kind of abilities into master-level and legendary-level feats. Throw off charms and restraints, dodge Reflex abilities, dispel magic with a sword swing, etc.
Fighters are trained to fight, and I think that includes being able to recognize better than others what we would label "attacks of opportunity." Other classes will get them, and it remains to be seen what flavor they will take on. Paladins, for example, seem to have "Retributive Strike" as their AoO equivalent, which allows them to strike an opponent who struck an ally.I find it an odd style choice to 'let' the Fighter get an Attack of Opportunity before other classes. Shouldn't everyone have an AoO from the gate? Also, you take a penalty to hit for even trying? I'm not a fan of negative numbers, period.
Everything else looks juicy enough, especially the OPTION to drop two attacks in favour of one big hit.
Fighters fight. It's always been their job.
I find it an odd style choice to 'let' the Fighter get an Attack of Opportunity before other classes. Shouldn't everyone have an AoO from the gate? Also, you take a penalty to hit for even trying? I'm not a fan of negative numbers, period.
I do think that you and others rightfully harbor a concern about the fighter's ability to influence the OoC narrative with their class abilities, and it's possible that Paizo did not think that it was of core importance. Hopefully there will be further clarification or information about that.I guess my grumpy old man take on "what can fighters do outside combat" is pretty dumb when I say something like..
Anything any other character can do outside of combat, it's called role-playing. Sure, the fighter may need to build a small group of retainers around him because he's focused so much on fighting, but I think that's the point.