If I remember correctly (book not available), Un.Arc. proposes some small tweaking to the Fighter class to make it more "thug"-like: Lose a feat. Gain two skill points per level and access to four more class skills. (Also access to tracking as a fighter feat.) Can't remember if the trade-off also involves an armor reduction.
Seems like a simple trade-off, which is basically the equivalent of spending a feat for skill access. With that basis in mind, I'd like your feedback, please...
If you've got a more animal-friendly fighter in mind, ala "game warden" perhaps, how balanced would it be to give up his first feat in exchange for access to the Animal Empathy ability? How about adding Knowledge-Nature as a class skill as well? Would it still be balanced to add those two extra skill points per level (ala the thug, above)? Should the fighter-turned-warden also lose some access to heavier armor?
There ya go. Lose a fighter feat, gain animal empathy ... and whatever other small benefits as necessary for design balance. Tell me what you think.
Seems like a simple trade-off, which is basically the equivalent of spending a feat for skill access. With that basis in mind, I'd like your feedback, please...
If you've got a more animal-friendly fighter in mind, ala "game warden" perhaps, how balanced would it be to give up his first feat in exchange for access to the Animal Empathy ability? How about adding Knowledge-Nature as a class skill as well? Would it still be balanced to add those two extra skill points per level (ala the thug, above)? Should the fighter-turned-warden also lose some access to heavier armor?
There ya go. Lose a fighter feat, gain animal empathy ... and whatever other small benefits as necessary for design balance. Tell me what you think.
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