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General Tabletop Discussion
*Dungeons & Dragons
Fighter Design: The Battle Die
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<blockquote data-quote="the Jester" data-source="post: 9399271" data-attributes="member: 1210"><p>A long-running back burner project of mine is building the perfect D&D. This thread is about a concept I have for the fighter: the battle die. I'd like some feedback on it, if anyone has some to give.</p><p></p><p>The idea is that every round, a fighter gets a die that they can use in various ways. It starts as a d4 and increases over time. The fighter can use it every round, but only once per round. They can do things like:</p><p></p><ul> <li data-xf-list-type="ul">Add it to a weapon attack roll (probably after rolling the d20 but before knowing the result)</li> <li data-xf-list-type="ul">Add it to a weapon damage roll</li> <li data-xf-list-type="ul">Add it to the fighter's AC as a reaction when hit, maybe making that hit miss</li> <li data-xf-list-type="ul">Subtract it from damage caused to the fighter by an attack</li> <li data-xf-list-type="ul">Do that much damage when making an attack that normally doesn't do damage, such as a trip, disarm, or grapple</li> <li data-xf-list-type="ul">Do that much damage on a missed attack</li> <li data-xf-list-type="ul">Use it as a bonus to an Athletics check (or maybe any skill used in combat)</li> <li data-xf-list-type="ul">Add it to a saving throw</li> <li data-xf-list-type="ul">Add it to combat stunts in some way- for instance, push further</li> </ul><p>This would be a replacement for most combat-related feats and features that are strictly nonmagical. I'm considering tying extra attacks to it- you can spend your battle die to try to make an extra attack; if you roll a 4+ on the die, you can take an extra attack, so as the number of sides on the die goes up, your odds of getting a second attack increase. I'm not sure if I like that, though.</p><p></p><p>The idea is that the battle die gives a fighter round-by-round versatility and options while being simple enough to play that players who prefer to just hit things with their sword can simply always use their battle die as a bonus to attack or damage or something.</p><p></p><p>Anyway, I welcome any feedback.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9399271, member: 1210"] A long-running back burner project of mine is building the perfect D&D. This thread is about a concept I have for the fighter: the battle die. I'd like some feedback on it, if anyone has some to give. The idea is that every round, a fighter gets a die that they can use in various ways. It starts as a d4 and increases over time. The fighter can use it every round, but only once per round. They can do things like: [LIST] [*]Add it to a weapon attack roll (probably after rolling the d20 but before knowing the result) [*]Add it to a weapon damage roll [*]Add it to the fighter's AC as a reaction when hit, maybe making that hit miss [*]Subtract it from damage caused to the fighter by an attack [*]Do that much damage when making an attack that normally doesn't do damage, such as a trip, disarm, or grapple [*]Do that much damage on a missed attack [*]Use it as a bonus to an Athletics check (or maybe any skill used in combat) [*]Add it to a saving throw [*]Add it to combat stunts in some way- for instance, push further [/LIST] This would be a replacement for most combat-related feats and features that are strictly nonmagical. I'm considering tying extra attacks to it- you can spend your battle die to try to make an extra attack; if you roll a 4+ on the die, you can take an extra attack, so as the number of sides on the die goes up, your odds of getting a second attack increase. I'm not sure if I like that, though. The idea is that the battle die gives a fighter round-by-round versatility and options while being simple enough to play that players who prefer to just hit things with their sword can simply always use their battle die as a bonus to attack or damage or something. Anyway, I welcome any feedback. [/QUOTE]
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