Particle_Man
Explorer
I have this idea for a smart, "maneuvers"-style fighter. She would rely upon a Tower Shield, Combat Expertise, various feat-granted maneuvers, and the most protective armor she could find.
I rolled a high int, so she gets 5 ranks per level (she is human). I decided to cross-class them all for Spot, Listen, Search, Use Rope and Knowledge (Architecture and Engineering).
Her style would be to start with a flail, and then switch if she had to drop the flail due to a disarm or failed trip attempt.
My current feat ideas are:
1. Jack of all Trades
1. Combat Expertise
1. Improved Disarm
2. Improved Trip
3. Dodge
4. Mobility
6. Improved Combat Expertise
6. Elusive Target
8. Power Attack
9. Improved Bull Rush
10. Shock Trooper
12. Improved Sunder
12. Combat Brute
14. Quickdraw
I am not sure where to go with my feats after this. Any ideas? I have access to the core books + the 4 "Complete" class books.
I rolled a high int, so she gets 5 ranks per level (she is human). I decided to cross-class them all for Spot, Listen, Search, Use Rope and Knowledge (Architecture and Engineering).
Her style would be to start with a flail, and then switch if she had to drop the flail due to a disarm or failed trip attempt.
My current feat ideas are:
1. Jack of all Trades
1. Combat Expertise
1. Improved Disarm
2. Improved Trip
3. Dodge
4. Mobility
6. Improved Combat Expertise
6. Elusive Target
8. Power Attack
9. Improved Bull Rush
10. Shock Trooper
12. Improved Sunder
12. Combat Brute
14. Quickdraw
I am not sure where to go with my feats after this. Any ideas? I have access to the core books + the 4 "Complete" class books.
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