InVinoVeritas
Adventurer
Maybe someone else has done this already, but I was just thinking about how the fighter gets so little every other level, that it kind of pushes the fighter to stop advancing as a fighter to get new abilities. Here's an idea to tweak the fighter... thoughts?
* Remove the Weapon Specialization feats from the game.
* A fighter gets a new fighter feat every odd level.
* Every even level, a fighter gets a "specialization."
Specialization (Ex): Every even level, a fighter chooses a weapon he is proficient with. The fighter gains +1 damage whenever he attacks with the weapon. A fighter can choose the same weapon with additional specializations, and the effects stack.
* Remove the Weapon Specialization feats from the game.
* A fighter gets a new fighter feat every odd level.
* Every even level, a fighter gets a "specialization."
Specialization (Ex): Every even level, a fighter chooses a weapon he is proficient with. The fighter gains +1 damage whenever he attacks with the weapon. A fighter can choose the same weapon with additional specializations, and the effects stack.