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Fighter progression, need help
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<blockquote data-quote="Garthanos" data-source="post: 7641155" data-attributes="member: 82504"><p>4e has a slayer fighter type...that is closer to the 5e fighter in many ways.</p><p></p><p>The 5e cavalier is a type of fighter who has abilities closer to the 4e Weaponmaster Sword and Board (core defender fighter)</p><p>... but I bet running he numbers higher damage and NO nova control abilities. </p><p></p><p>I think you will fiind 5e is higher damage for fighters. AND get more hit points every level in levels where they are somewhat comparable because of CON... in 4e con contributes like 4 levels worth at level 1</p><p></p><p>4e players may tell you that the standard sword and board fighters job isnt doing the damage thing but he really can do it anyway. There is a power brash strike makes you a tempting target in order to do more damage (based on Con.. but its not typical of Sword and Board)</p><p></p><p>Its fairly common in 4e to have a standard fighter with Str Con Wis .... where Wisdom ends up turning up the damage and already does a little at level one on opportunity attacks. Wary fighter lets my heavy armored character have good initiative and bonuses on opportunity attacks and those mean more damage too. </p><p></p><p></p><p>Stats for the 4e character at this point are better than the ones you are using too maybe closer to a 5e character after an ASI </p><p></p><p>There are minor house rules in this giving him more skills.</p><p></p><p>Somebody else may tell you what a "normal" sword and board fighter looks like but</p><p>the exact build has masses of differences</p><p></p><p> </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Pieter, level 1</p><p>Human, Fighter</p><p>Build: Guardian Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Human Power Selection: Bonus At-Will Power</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 14, Dex 11, Int 10, Wis 15, Cha 8.</p><p></p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 11, Int 10, Wis 15, Cha 8.</p><p></p><p></p><p></p><p></p><p>AC: 19 Fort: 17 Reflex: 13 Will: 13</p><p>HP: 29 Surges: 11 Surge Value: 7</p><p></p><p></p><p>TRAINED SKILLS</p><p>Endurance +5, Athletics +7, Intimidate +4, Diplomacy +4, Heal +7</p><p></p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -2, Arcana, Bluff -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth -2, Streetwise -1, Thievery -2</p><p></p><p></p><p>FEATS</p><p>Human: Focused Superiority (wisdom damage on an opportunity attack)</p><p>Level 1: Cruel Cut Style (handy for using cleave to give em a bleeding wound)</p><p></p><p></p><p>POWERS</p><p>Bonus At-Will Power: Cleave (damage adjacent enemy or if none are adjacent deal strength ongoing damage to the original target because of Cruel cut style - at a slightly higher level a feat will also make the both enemies hit by it marked) </p><p></p><p>Fighter Combat Challenge : extra basic attack for an enemy who ignore your mark. </p><p>Fighter at-will 1: Threatening Rush (mark all adjacent enemies can be done on charge) </p><p></p><p>Fighter at-will 1: Tide of Iron (push an enemy back and move into their space safely)</p><p></p><p></p><p>Fighter encounter 1: Goading Maneuver (2W) mark target and up to 2 more adjacent plus some shifting movement.</p><p>Fighter daily 1: Villain's Menace(2W) plus +2/+4 bonus against the target every attack against that enemy for the rest of the battle.</p><p></p><p></p><p></p><p></p><p>ITEMS</p><p>Scale Armor, Adventurer's Kit, Longsword, Heavy Shield</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7641155, member: 82504"] 4e has a slayer fighter type...that is closer to the 5e fighter in many ways. The 5e cavalier is a type of fighter who has abilities closer to the 4e Weaponmaster Sword and Board (core defender fighter) ... but I bet running he numbers higher damage and NO nova control abilities. I think you will fiind 5e is higher damage for fighters. AND get more hit points every level in levels where they are somewhat comparable because of CON... in 4e con contributes like 4 levels worth at level 1 4e players may tell you that the standard sword and board fighters job isnt doing the damage thing but he really can do it anyway. There is a power brash strike makes you a tempting target in order to do more damage (based on Con.. but its not typical of Sword and Board) Its fairly common in 4e to have a standard fighter with Str Con Wis .... where Wisdom ends up turning up the damage and already does a little at level one on opportunity attacks. Wary fighter lets my heavy armored character have good initiative and bonuses on opportunity attacks and those mean more damage too. Stats for the 4e character at this point are better than the ones you are using too maybe closer to a 5e character after an ASI There are minor house rules in this giving him more skills. Somebody else may tell you what a "normal" sword and board fighter looks like but the exact build has masses of differences ====== Created Using Wizards of the Coast D&D Character Builder ====== Pieter, level 1 Human, Fighter Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Human Power Selection: Bonus At-Will Power FINAL ABILITY SCORES Str 18, Con 14, Dex 11, Int 10, Wis 15, Cha 8. STARTING ABILITY SCORES Str 16, Con 14, Dex 11, Int 10, Wis 15, Cha 8. AC: 19 Fort: 17 Reflex: 13 Will: 13 HP: 29 Surges: 11 Surge Value: 7 TRAINED SKILLS Endurance +5, Athletics +7, Intimidate +4, Diplomacy +4, Heal +7 UNTRAINED SKILLS Acrobatics -2, Arcana, Bluff -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth -2, Streetwise -1, Thievery -2 FEATS Human: Focused Superiority (wisdom damage on an opportunity attack) Level 1: Cruel Cut Style (handy for using cleave to give em a bleeding wound) POWERS Bonus At-Will Power: Cleave (damage adjacent enemy or if none are adjacent deal strength ongoing damage to the original target because of Cruel cut style - at a slightly higher level a feat will also make the both enemies hit by it marked) Fighter Combat Challenge : extra basic attack for an enemy who ignore your mark. Fighter at-will 1: Threatening Rush (mark all adjacent enemies can be done on charge) Fighter at-will 1: Tide of Iron (push an enemy back and move into their space safely) Fighter encounter 1: Goading Maneuver (2W) mark target and up to 2 more adjacent plus some shifting movement. Fighter daily 1: Villain's Menace(2W) plus +2/+4 bonus against the target every attack against that enemy for the rest of the battle. ITEMS Scale Armor, Adventurer's Kit, Longsword, Heavy Shield ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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