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Fighter progression, need help
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<blockquote data-quote="Garthanos" data-source="post: 7641261" data-attributes="member: 82504"><p><span style="font-family: 'Verdana'">Then compare within a single fight or show that difference by mappin/graphing multi-fights</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">You could map it over multiple fights for a more extensive comparison showing the fade throughout an extensive workday or pick a number of fights in a workday... these show how the other editions are actually harder in some ways to analyse survivability (the fade nor number of fights are not a guaranteed either)</span></p><p></p><p>You could average the other edition over multiple fights to have something comparable in a sense but a graph would demonstrate it better.</p><p></p><p></p><p><span style="font-family: 'Verdana'"> Perhaps by ignoring carry over between fights? I know not always something you can do. But if you assume a combination of 5 minute work days = Or to put it nicer choosing to rest when your hit points are down (sometimes with magic huts and rope tricks and similar - magic for the win) or cheap common cure light wounds wands or healing potions (both I seen in 1e and the latter was I hear common in much of 3.x play). </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">In other words if you want to decide ability of a single combatant to survive in single fight vs the adversaries he faces that is entirely comparable.... a 4e combatants ability is consistent throughout the day it is more erratic in other editions depending on a lot of other factors.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">When you are beat in an encounter in 4e it will generally be by a tough encounter not some wandering minion like adversary exploiting your daily fade process (there is still some and loss of dailies and healing surges can influence things but they are less prominent due in part to encounter powers). Reminds me of how Gygax when arguing against critical hits was arguing hit points were a tool to prevent <strong>ignoble death</strong> by a random mooks arrow which would never happen to Conan. 4e healing surges deliver on that.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7641261, member: 82504"] [FONT=Verdana]Then compare within a single fight or show that difference by mappin/graphing multi-fights [/FONT] [FONT=Verdana]You could map it over multiple fights for a more extensive comparison showing the fade throughout an extensive workday or pick a number of fights in a workday... these show how the other editions are actually harder in some ways to analyse survivability (the fade nor number of fights are not a guaranteed either)[/FONT] You could average the other edition over multiple fights to have something comparable in a sense but a graph would demonstrate it better. [FONT=Verdana] Perhaps by ignoring carry over between fights? I know not always something you can do. But if you assume a combination of 5 minute work days = Or to put it nicer choosing to rest when your hit points are down (sometimes with magic huts and rope tricks and similar - magic for the win) or cheap common cure light wounds wands or healing potions (both I seen in 1e and the latter was I hear common in much of 3.x play). In other words if you want to decide ability of a single combatant to survive in single fight vs the adversaries he faces that is entirely comparable.... a 4e combatants ability is consistent throughout the day it is more erratic in other editions depending on a lot of other factors. When you are beat in an encounter in 4e it will generally be by a tough encounter not some wandering minion like adversary exploiting your daily fade process (there is still some and loss of dailies and healing surges can influence things but they are less prominent due in part to encounter powers). Reminds me of how Gygax when arguing against critical hits was arguing hit points were a tool to prevent [B]ignoble death[/B] by a random mooks arrow which would never happen to Conan. 4e healing surges deliver on that. [/FONT] [/QUOTE]
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