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Fighter progression, need help
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<blockquote data-quote="Tony Vargas" data-source="post: 7801447" data-attributes="member: 996"><p>4e was pretty tightly numerically balanced, so those tended to exist in a narrow range. "Average" hp, for instance - you didn't roll hp, you didn't add CON bonus every level, there was not that much variation to average out. A Paladin and Fighter would have very nearly the same hps, in spite of the Paladin 'needing' CHA and/or WIS in addition to STR, while the Fighter could prioritize CON a little higher, for instance.</p><p></p><p>Monsters were, likewise, pretty tightly balanced that way, by role.</p><p></p><p>So, for instance, the comparison between standard-issue Fighter vs MM3-formula Soldier hps would be:</p><p></p><p>15+CON* + 6/level vs 24 + 8/level</p><p></p><p>(* and CON would rise at least 2 points, or as many as 8, over 30 levels, but that's hardly significant)</p><p></p><p> There were some exploits at various times that pulled ahead of the damage curve. For the first couple of years they were 'updated' away - put out like fires - but, after Essentials, the last batch of broken remained unfixed. You can scan old CharOp forums for examples. </p><p></p><p>(For that matter there was the odd unerrata'd post-E AC exploit, too.)</p><p></p><p>And, as has already been mentioned, the fighter's DPR will be quite different depending on whether foes defy his mark. DPR's really a pretty poor measure in any edition - ignoring the things the class can or can't do beyond it.</p><p></p><p> Not really a very significant variation compared to spell loadouts. Don't see a big issue, there. If you're looking at the semi-mythical 'sustained DPR,' you ignore encounters & dailies just like you would spells or rage. If you're looking for 'peak DPR,' you factor in the biggest-damage dailies & combos. Single-target DPR, you ignore close/area attacks. ...</p><p></p><p> Another consideration is crits became an increasingly important factor in damage throughput as you leveled.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7801447, member: 996"] 4e was pretty tightly numerically balanced, so those tended to exist in a narrow range. "Average" hp, for instance - you didn't roll hp, you didn't add CON bonus every level, there was not that much variation to average out. A Paladin and Fighter would have very nearly the same hps, in spite of the Paladin 'needing' CHA and/or WIS in addition to STR, while the Fighter could prioritize CON a little higher, for instance. Monsters were, likewise, pretty tightly balanced that way, by role. So, for instance, the comparison between standard-issue Fighter vs MM3-formula Soldier hps would be: 15+CON* + 6/level vs 24 + 8/level (* and CON would rise at least 2 points, or as many as 8, over 30 levels, but that's hardly significant) There were some exploits at various times that pulled ahead of the damage curve. For the first couple of years they were 'updated' away - put out like fires - but, after Essentials, the last batch of broken remained unfixed. You can scan old CharOp forums for examples. (For that matter there was the odd unerrata'd post-E AC exploit, too.) And, as has already been mentioned, the fighter's DPR will be quite different depending on whether foes defy his mark. DPR's really a pretty poor measure in any edition - ignoring the things the class can or can't do beyond it. Not really a very significant variation compared to spell loadouts. Don't see a big issue, there. If you're looking at the semi-mythical 'sustained DPR,' you ignore encounters & dailies just like you would spells or rage. If you're looking for 'peak DPR,' you factor in the biggest-damage dailies & combos. Single-target DPR, you ignore close/area attacks. ... Another consideration is crits became an increasingly important factor in damage throughput as you leveled. [/QUOTE]
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