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<blockquote data-quote="ECMO3" data-source="post: 9316873" data-attributes="member: 7030563"><p>It is not an entire spell level good.</p><p></p><p>For example a 3rd level Wizard/2nd level fighter can action surge and cast shatter twice in a single turn one time a day and is then out of their biggest spells for the rest of the day. A 5th level Wizard can cast fireball twice a day and shatter another three times a day while also having a better save DC.</p><p></p><p>When it comes to concentration spells; the multiclass can cast hold person and paralyze a single humanoid and take it out of the fight until he manages a save at the end of his turn or he can put up a web that restrains enemies but they don't lose their actions. The single class can cast Hypnotic Pattern or Fear twice a day and take a bunch of enemies out of the fight without follow on saves and it works on anything not immune to frightened or charmed.</p><p></p><p></p><p></p><p>The armor is significant, but a think a heavy armor cleric subclass is a much better way to do it because you don't lose the spell slots and pick up a couple spells. The Constitution save is a downgrade from the Wisdom save which the Wizard gets, especially if you play into high level.</p><p></p><p>IME fighter levels are not very good unless you are using weapons or unarmed strikes a lot in combat.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9316873, member: 7030563"] It is not an entire spell level good. For example a 3rd level Wizard/2nd level fighter can action surge and cast shatter twice in a single turn one time a day and is then out of their biggest spells for the rest of the day. A 5th level Wizard can cast fireball twice a day and shatter another three times a day while also having a better save DC. When it comes to concentration spells; the multiclass can cast hold person and paralyze a single humanoid and take it out of the fight until he manages a save at the end of his turn or he can put up a web that restrains enemies but they don't lose their actions. The single class can cast Hypnotic Pattern or Fear twice a day and take a bunch of enemies out of the fight without follow on saves and it works on anything not immune to frightened or charmed. The armor is significant, but a think a heavy armor cleric subclass is a much better way to do it because you don't lose the spell slots and pick up a couple spells. The Constitution save is a downgrade from the Wisdom save which the Wizard gets, especially if you play into high level. IME fighter levels are not very good unless you are using weapons or unarmed strikes a lot in combat. [/QUOTE]
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