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<blockquote data-quote="Tony Vargas" data-source="post: 5995544" data-attributes="member: 996"><p>The CS Fighter seems a lot like the 3e fighter, to me, and the 3e fighter was definitely not boring. It was an engrossing challenge to build effectively, and engaging in tactical play if well-built. While it might be a lot easier to build, the CS fighter still looks like it'll be engaging in tactical play, in it's own right. </p><p></p><p>The only downside of the 3e fighter was that it was typically played in games that included "tier-1" casters, and that wasn't even an issue at the levels of the current playtest. </p><p></p><p>So I think the current 5e fighter should play-test pretty well. I'd be surprised if it wasn't a hit. </p><p></p><p>Fighting Styles are as close to Themes/Specialties as makes no odds. The only difference is that they're fighter-exclusive, which should make the fighter /more/ interesting, or at least more unique.</p><p></p><p>Unlike in 4e, where there was no perceptible mechanical reason for the fighter to be restricted to 3 not-terribly-useful skills, the Fighter in 5e is going to be balanced across 'the pillars,' and is meant to be dominant in the 'combat' pillar, while skills figure prominently in the other two, thus, the fighter must be skill-poor.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5995544, member: 996"] The CS Fighter seems a lot like the 3e fighter, to me, and the 3e fighter was definitely not boring. It was an engrossing challenge to build effectively, and engaging in tactical play if well-built. While it might be a lot easier to build, the CS fighter still looks like it'll be engaging in tactical play, in it's own right. The only downside of the 3e fighter was that it was typically played in games that included "tier-1" casters, and that wasn't even an issue at the levels of the current playtest. So I think the current 5e fighter should play-test pretty well. I'd be surprised if it wasn't a hit. Fighting Styles are as close to Themes/Specialties as makes no odds. The only difference is that they're fighter-exclusive, which should make the fighter /more/ interesting, or at least more unique. Unlike in 4e, where there was no perceptible mechanical reason for the fighter to be restricted to 3 not-terribly-useful skills, the Fighter in 5e is going to be balanced across 'the pillars,' and is meant to be dominant in the 'combat' pillar, while skills figure prominently in the other two, thus, the fighter must be skill-poor. [/QUOTE]
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