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<blockquote data-quote="Tony Vargas" data-source="post: 5995547" data-attributes="member: 996"><p>The idea was to give the enemy a catch-22, attack the fighter (usually the least effective use of an attack, since the fighter was high-defense, high-hp, high-surge) or take an extra hit from the fighter (not /the/ hardest hitter in the party, but nothing to sneeze at). In practice, the DM would have the monster do the less objectionable of the two, tactically, unless he had some 'RP' reason to do otherwise.</p><p></p><p>That's not a bad idea, except:</p><p></p><p>1) You're trying to put in a mark-like mechanic to make the fighter more Defendery, but, the extant 'Defender' Theme/Specialty also uses a reaction. I know that's been pointed out, but someone going for a 'defender fighter' is probably going to want to have both.</p><p></p><p>2) It's really too much for 'just' a CS die. Give up 1d of damage to likely make another whole attack? And, if you're attacked instead, you can still use the same die to parry.</p><p></p><p>Spending CS dice to inflict damage - just the damage rolled on the CS dice - might be good. </p><p>Not making it a reaction in return for the lower damage might be fair, and would keep it compatible with Defender. Alternately, making something that explicitly stacked with Defender could be an option. Like, if you use Defender to give an enemy Disadvantage and the enemy hits, you can spend CS dice to 'parry' on behalf of the ally.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5995547, member: 996"] The idea was to give the enemy a catch-22, attack the fighter (usually the least effective use of an attack, since the fighter was high-defense, high-hp, high-surge) or take an extra hit from the fighter (not /the/ hardest hitter in the party, but nothing to sneeze at). In practice, the DM would have the monster do the less objectionable of the two, tactically, unless he had some 'RP' reason to do otherwise. That's not a bad idea, except: 1) You're trying to put in a mark-like mechanic to make the fighter more Defendery, but, the extant 'Defender' Theme/Specialty also uses a reaction. I know that's been pointed out, but someone going for a 'defender fighter' is probably going to want to have both. 2) It's really too much for 'just' a CS die. Give up 1d of damage to likely make another whole attack? And, if you're attacked instead, you can still use the same die to parry. Spending CS dice to inflict damage - just the damage rolled on the CS dice - might be good. Not making it a reaction in return for the lower damage might be fair, and would keep it compatible with Defender. Alternately, making something that explicitly stacked with Defender could be an option. Like, if you use Defender to give an enemy Disadvantage and the enemy hits, you can spend CS dice to 'parry' on behalf of the ally. [/QUOTE]
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