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<blockquote data-quote="Bow_Seat" data-source="post: 5996978" data-attributes="member: 6698793"><p>Okay, well that's actually great to know. I don't know much about real life fighting. I am very involved in sports, but my sport is necessarily repetitive (rowing, hence the name bow seat). Coming from what I knew of physical exertion I have been under the impression that if you could do it once you could at least do it a few more times, exceptions apply of course (maxing in weight lifting comes to mind). Since I don't have any experience with combat sports, it's good for me to hear this kind of thing, because I never would have known that otherwise.</p><p></p><p>I think something that they could do that would meet somewhere in the middle would be to take some of the more powerful CS mechanics (I know they are planning some that take more than one die) and make only usable once per day, or once every X rounds. I'm not being very specific as to the implementation, but hopefully that describes the gist of what I'm getting at. What would you think of that system? From what you've described to me, it would seem like this is realistically sensible, and possibly also mechanically feasible as well.</p><p></p><p>Edit: to make this a little more clear, I was thinking that if some abilities have minimum CS die requirements greater than 1 then if a maneuver requires more than (some number) of die then it has 1/encounter usability and if it has (some larger number) of minimum die then it has 1/day usability. Would that work?</p><p></p><p>Also, thanks for being polite to me. I didn't think that you were edition warring or anything like that. I came to enworld about a week ago because I was very sick of the wizards.com forums, and have really liked it here so far. I've been stuck in London with nothing but a laptop, public wifi, and a statistics textbook (seriously), so I've had a lot of time to keep running over the playtest materials.</p></blockquote><p></p>
[QUOTE="Bow_Seat, post: 5996978, member: 6698793"] Okay, well that's actually great to know. I don't know much about real life fighting. I am very involved in sports, but my sport is necessarily repetitive (rowing, hence the name bow seat). Coming from what I knew of physical exertion I have been under the impression that if you could do it once you could at least do it a few more times, exceptions apply of course (maxing in weight lifting comes to mind). Since I don't have any experience with combat sports, it's good for me to hear this kind of thing, because I never would have known that otherwise. I think something that they could do that would meet somewhere in the middle would be to take some of the more powerful CS mechanics (I know they are planning some that take more than one die) and make only usable once per day, or once every X rounds. I'm not being very specific as to the implementation, but hopefully that describes the gist of what I'm getting at. What would you think of that system? From what you've described to me, it would seem like this is realistically sensible, and possibly also mechanically feasible as well. Edit: to make this a little more clear, I was thinking that if some abilities have minimum CS die requirements greater than 1 then if a maneuver requires more than (some number) of die then it has 1/encounter usability and if it has (some larger number) of minimum die then it has 1/day usability. Would that work? Also, thanks for being polite to me. I didn't think that you were edition warring or anything like that. I came to enworld about a week ago because I was very sick of the wizards.com forums, and have really liked it here so far. I've been stuck in London with nothing but a laptop, public wifi, and a statistics textbook (seriously), so I've had a lot of time to keep running over the playtest materials. [/QUOTE]
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