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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5997339" data-attributes="member: 710"><p>There have been trillions of threads about this topic, so I don't want to rehash all those discussions before that. My answer is - I don't fracking care why I can use it only once. What I care about is:</p><p>1) Is the power cool?</p><p>2) Is it thematically fitting?</p><p>3) Is it balanced?</p><p></p><p>If I could repeat such a power every time, it's coolness would erode. It's balance may become questionable, if it is one of many choices and I use it every time, it's probably too good. If I use it often, then it probably stops making thematic sense - something like trips works in my opinion only if you don't do it every 6 seconds, but works if it it's just part of your repertoire to deal with enemies. </p><p></p><p></p><p></p><p>Well, just as an example, as much as I am 4E fanboi, not every at-will power was balanced well. Careful Attack vs Twin Strike was never a contest, and Careful Attack is probalby just one of many powers that didn't hold a candle to Twin Strike. But: This was partially compensated by their also being encounters and dailies. Maybe Twin Strike was too good for an At-Will - but PCs could have 3-4 encounter and 3-4 daily powers at their disposal, so that's 3-8 rounds in a combat they won't even use their at-will, in a system where combats are 8 to 12 rounds long at most.</p><p>By having a "higher" but more expensive level of powers than the spammable at-wills, the imbalances between at-wills had much less impact.</p><p></p><p>The Expertise Dice system is certainly not a terribl idea. I really like it, actually. But there are drawbacks to it. </p><p></p><p>If it was my choice, I'd probably work the Expertise Dice somewhat differenltly. Don't have them refresh fully every round perhaps. Maybe they refresh fully if you don'tnuse them at all in one round, and only refresh partially in rounds you use them. This would require some managing of the pool. Could be an interesting module variant of Expertise.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5997339, member: 710"] There have been trillions of threads about this topic, so I don't want to rehash all those discussions before that. My answer is - I don't fracking care why I can use it only once. What I care about is: 1) Is the power cool? 2) Is it thematically fitting? 3) Is it balanced? If I could repeat such a power every time, it's coolness would erode. It's balance may become questionable, if it is one of many choices and I use it every time, it's probably too good. If I use it often, then it probably stops making thematic sense - something like trips works in my opinion only if you don't do it every 6 seconds, but works if it it's just part of your repertoire to deal with enemies. Well, just as an example, as much as I am 4E fanboi, not every at-will power was balanced well. Careful Attack vs Twin Strike was never a contest, and Careful Attack is probalby just one of many powers that didn't hold a candle to Twin Strike. But: This was partially compensated by their also being encounters and dailies. Maybe Twin Strike was too good for an At-Will - but PCs could have 3-4 encounter and 3-4 daily powers at their disposal, so that's 3-8 rounds in a combat they won't even use their at-will, in a system where combats are 8 to 12 rounds long at most. By having a "higher" but more expensive level of powers than the spammable at-wills, the imbalances between at-wills had much less impact. The Expertise Dice system is certainly not a terribl idea. I really like it, actually. But there are drawbacks to it. If it was my choice, I'd probably work the Expertise Dice somewhat differenltly. Don't have them refresh fully every round perhaps. Maybe they refresh fully if you don'tnuse them at all in one round, and only refresh partially in rounds you use them. This would require some managing of the pool. Could be an interesting module variant of Expertise. [/QUOTE]
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