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Fighters and Feats, Oh the Humanity!
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<blockquote data-quote="KarinsDad" data-source="post: 6360807" data-attributes="member: 2011"><p>It can also depend on campaign.</p><p></p><p>Some DMs enforce "not sleeping in armor" rules, especially in safer places like towns and villages.</p><p></p><p>Also, hit points are a fighters bread and butter. A slightly inferior wisdom might result in an additional missed save once in a while, but the fighter misses most of those saves anyway. He's out for a round or two and then right back into combat (since many wis saves get a save every turn). But missing a Dex save might mean a lot more damage (like a Fireball).</p><p></p><p>I could definitely see players who know that they will miss Wis saves, so making it +1 or +2 better is not as important as making Dex saves as often as possible. The downside for a failed Dex save tends to have more longer term consequences (like using up healing).</p><p></p><p></p><p>And for group stealth checks (which could be fairly important in 5E from my experience with the Starter Set), having a high Dex plus Stealth will allow even an armored fighter with disadvantage to make his stealth rolls on a semi-regular basis (e.g. 1 time in 3 in lower levels and because of proficiency, maybe a higher percentage at higher level).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6360807, member: 2011"] It can also depend on campaign. Some DMs enforce "not sleeping in armor" rules, especially in safer places like towns and villages. Also, hit points are a fighters bread and butter. A slightly inferior wisdom might result in an additional missed save once in a while, but the fighter misses most of those saves anyway. He's out for a round or two and then right back into combat (since many wis saves get a save every turn). But missing a Dex save might mean a lot more damage (like a Fireball). I could definitely see players who know that they will miss Wis saves, so making it +1 or +2 better is not as important as making Dex saves as often as possible. The downside for a failed Dex save tends to have more longer term consequences (like using up healing). And for group stealth checks (which could be fairly important in 5E from my experience with the Starter Set), having a high Dex plus Stealth will allow even an armored fighter with disadvantage to make his stealth rolls on a semi-regular basis (e.g. 1 time in 3 in lower levels and because of proficiency, maybe a higher percentage at higher level). [/QUOTE]
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