Fighters didn't matter after 11th level?

Actually, the PCs entered his lair expecting to ambush him, but he ambushed them, along with a couple of earth elementals, and shadows hiding in the walls. The difficult terrain was actually rubble that occured as a result of the battle. Finally, he did not go into melee by choice, he was out-fought... and you should not be too critical of the tactic, he took out one PC in one round, which is more than he was able to do with spells.

So, yeah, liches, pretty tough. Casters, definitely not invincible.

This seems strange to me as I recall a rather brutal fight in which our party was ambushed by a solo lich (this was 3.5, so all I mean by solo is that he didn't have any allies to help). Since it was an ambush (we had apparently tripped an alarm spell earlier in the lair) he was prebuffed with several defensive spells including Invisibility and Fly.

When we showed up, he began summoning things (summoning doesn't break invisibility). Despite his casting, our melee couldn't make their Listen checks to pinpoint his position, so they each picked a square and prayed (which was quite ineffective since the lich was flying at the time). Fortunately, I (the cleric) had memorized See Invisibility, which I promptly cast on the Fighter. The lich (who made his spellcraft check) countered by centering a Stinking Cloud (or one of those spells, I always get them mixed up- it was the one that nauseates) on himself (since liches are undead, the cloud didn't effect him). This made our melee effectively useless for 90% of the remaining battle. We did manage to finally beat him when either I or the wizard hit him with some kind of undead nerfing spell (it might have been Hold Undead but I think it was somethng out of the Spell Compendium) and the lich fumbled it's save. A dispel took care of the summoned minions and we managed to nickle and dime the lich down before the nerf broke, but before that failed save we were certain that we were headed for a TPK. He never once used his paralyzing touch, though his immunities and DR were certainly an issue.

Maybe our DM was just feeling cruel, but in my experience, every time we faced a lich in 3.5 (and this is across several different DMs) we got our butts kicked (forced to retreat, TPK, or lucky victory).
 

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I have to agree but would extend this to say, anytime we encountered a buffed wiz/sorc of high level, we got smashed unless we were incredibly careful.

Ghoul Glyph covered by Nystul's magic aura is BRUTAL. You can't detect it and if you go within 5 feet then you are paralysed for 1d6+2 rounds with NO save, and you might exude a stench that sickens anyone nearby. And these spells are 2nd and 1st level (crazy)!

Trapping a corridor with these buggers is child's play, as they are permanent until triggered, though the aura needs renewing everyday.

There are so many other examples of things like this that is not funny if you are a melee character.
 

I have to agree but would extend this to say, anytime we encountered a buffed wiz/sorc of high level, we got smashed unless we were incredibly careful.

Agreed.

Oddly, I can't recall my group ever encountering a non-lich caster solo (unless you count things like dragons). The non-liches always seemed to be paired with others, particularly Shield Guardians (I can think of very few nastier pairings that we ever encountered). It actually got to be a running joke whenever we encountered a caster + Shield Guardian that whoever was running the game was getting tired of the campaign (usually followed by a desperate retreat).
 

One more personal anecdote: My Crusader just died in an altercation with another PC. I figured it was as good a time as any to change to something more useful to the group. In comes a 20th level elf cleric archer who has only been with the group for a session, and hasn't even brought his awesome combat abilities to bear, but already has contributed more than my Crusader has in two sessions. The Crusader is not ineffectual, not by a long shot, and neither are fighters; but compared to clerics and wizards, who CAN do double duty with both their offensive and utility magics, the non spellcasters' roles are much more limited. I just can't wait for the first time my DM tries to dispel any of my effects... :)
20th level. 1x dispel. Probably be a whole bunch and ready for Disjunction.
 

Actually, the PCs entered his lair expecting to ambush him, but he ambushed them, along with a couple of earth elementals, and shadows hiding in the walls. The difficult terrain was actually rubble that occured as a result of the battle. Finally, he did not go into melee by choice, he was out-fought... and you should not be too critical of the tactic, he took out one PC in one round, which is more than he was able to do with spells.

So, yeah, liches, pretty tough. Casters, definitely not invincible.

Obviously, I wasn't there, so it's hard to understand and argue about. Also, I realize that sometimes, players just play smart and squash the opposition (I saw that just last night, when my 15th level solo dracolich was down to 30 hit points before it got a round where it could deal any damage).

I guess my experiences with running casters against players in prior edition is different. It was never a walk in the park for the players, especially when those casters are liches.

Cheers
 

Cool story.
It is contingent on there being alot of bodies, you being in the open for line of effect, not being targeted by giants who should be getting rolls to wise up, no opposing casters in said army, said army of giants despite being an army and thus presumably a trained grtoup with a sense of fellowship deciding to hack down a giant obviously warped by fell magics instead of say grappling of overbearing the guy.. 3 giants out of the army should do to hold one down easily. Not a caster power thing, a generosity thing.
 

My appologies for the set up.. I am a noob, the differing font is mine.

This confusion seems to be a theme here, but it seems pretty clear that the position people are holding is that they are unthreatening dunces only good as meat sheilds *because* they have little ability at changing outcomes. *And* that they aren't actually very good at this role. I can't see how this is inconsistent.

If they are no good at meat shields in your game world yet are attacked ever the DM is cutting the casters breaks.

Never? Strong word. I've played under some very fair DMs and consistently seen this issue. In addition to that - fly? Caster dependant. Teleport? Caster dependant. From items? Who made those items? Casters.

LOL. Thats like saying 'commoner' npc classes with max ranks in bookbinding or craft (holy symbol) are the most powerful things as casters rely on them. Facts: the system assumes treasure, money, wealth limits, MAGIC ITEMS.

I detect a recurring theme. Warriors in games that have house rules where treasure is lacking and magic is made exclusive are weak. I will reiterate that don't doubt this.

Or are simply not as good at their role as another class could be. They can make reasonable meat shields/damage sources - I don't think anyone is arguing against this. The issue is that they are less effective at this than other classes (or class features, in degenerate cases) are and at sufficiently high level the whole "meat shield" role becomes irrelevant.

Well made tactical minded fighters are as hard to beat at 1 st as 20 th. 200 dam is not just reasonable. No other class can out fight (melle/ranged) a well made fighter with equipment going toe to toe in my experience.

Or that the fighters are doing their best to act as tank and failing, or the DM is allowing the fighter to shine by focussing on what strengths they do have. Note what you are describing is a *fighter* friendly world (from the players point of view) - its easy enough to build opponents that can ignore the fighter pretty much entirely.

Its not a fighter friendly world... the DMs guide states what it states, logic dictates cause and effect. With magical equipment the fighter isn't so easily locked down, even when they are they can survive.. unlike casters who are softer. The fact casters aren't equally locked down indicates DMing that focuses on lockin one and not the other.

Then you have failed to understand what a balanced system consists of. Ideally, it means that you are forced to use wits and strategy to defeat your opponents rather than just pressing your "I Win" button over and over again.

You misinterpret my statement. I said exactly this but it applies to casters not warriors as much: casters HAVE and I win button (easily negated and chancy as it might be) where as warriors need wits and strategy and slog to win.

In a system of equality tactics and strategy (which depend on discrepancies in strength and power and the behaviour that leads to) are less a creative intelegent effort and more a mere allocation.

I really have no idea what you are getting at here? That balance somehow inhibits roleplay? Go google WUSHU. Thats a (by definition) perfectly balanced system.

Just saying balance is achieved by dice and a cup.. why people want that as a hobby is curious to me. Thanks for the WUSHU heads up I will track a copy down but from what I have gathered its dependant on social interactions with other people... claiming that makes it balanced is drawing a long bow indeed.

Indeed, its a fine game.

Indeed

Uh, no. Thats all a) massively campaign dependant and b) not somthing that rogues or fighters are particularly good at. Making friends? Gathering information? Meet Charm Person and Scry. And Augury. And everything along those lines. What you are talking about can be done by *any* characters - just the casters can be better at it. Oh, and they have the *option* of making items instead if they feel like it. Like if you are in the wilderness and have no-one to talk to.

Thats sort of it. Making friends (just like comming up with ideas, talking wittily etc) in games is RARELY limited by the DM to your stats. Why should spending 2 mths making contacts. Yes any can do it but it needs time and a mental onerous to do so, things most casters lack. Like fighting.. everyone can swing a dagger but because fighters focus on it they get good BAB, a player that focuses on socialising gains a story award in different currency: contacts. this insistance all rewards need to be paid in the same currency is narrow. Money is just a different form of experience tokens, story efforts get story tokens, a killin gets xp.
In the wilderness casters are probably not making items.
Wilderness. If your taking time go back to town or come up with a creative use of your time... thats the game, I don't have enough silver spoons to feed every situations possible perks or resolutions.

So, having spells makes you unable to solve problems in an inventive manner? Being a wizard (the archetypical high Int class) makes you less creative than than a fighter (the archtypical low Int class)? I mean, sure - for some problems you just throw a spell at it and brute force the issue, but you are capable of just as much player cleverness as any class. Plus if you have more options on your sheet (and casters do) then you have more tools in your bag for these creative solutions.

No but do players ? Who specifies looking in a statues mouth for a latch when 'I make a search check' or 'I cast x'

Cleverness begets cleverness. Also as an aside playing warriors trains problem solving that might actually see use in your real life.... when the zombies arise!

Or you can summon monsters who want to grapple. Or you can ensure that you are never within 5ft of the fighter. Or you can use save-or-lose against the fighter rather than damage. Oh, and where's he getting that fire resist from? A caster, maybe?


Monsters that want to grapple and are on the summoning lists are never that harsh for a warrior or rogue to escape (mors an issue for fellow casters), if you cannot get close to an opponent you ain't trying or have NO equipment the game assumes you have... eguipmant like armour with the cheap addition of fire resistance.

Thing is, with divinations, powerful transport spells and so on you can arrange the conincidences to your liking. This is really the true power of casters - with the appropriate prep you can assure that the combat will almost always take place under situtations which favour you. Scry/Buff/Teleport is the most degenerate of these approaches but really getting good intel and being able to completely change the combat options you have at your disposal with eight hours notice does the trick too. You don't need the DM to give you a break because you can make your own luck. Something that fighters really can't do, at least not in a way thats available to all other characters.

Yes casters can pre-set a supprise bed room appearance if the DM allows such one way use of scry thats never countered as a matter of pride for any sensible megalomaniac and they can do all sorts of dodges a fighter needs to think and plan instead of 8hr spell turnaround his way around.

The arguement goes something like this - fighters are weak (and more damningly, rather boring) compared to full casters. The Bo9s classes are closer in power (and more importantly, in interest) to the casters, and are hence balanced with the casters, *not* the original fighter. Its not power creep because if you wanted to be more powerful you played a caster - its just expanding the number of options within the power range already established. Clearer?

Isn't that the definition of power creep? If its MORE desirable, has MORE options, and is closer to equaling something apparently more powerful, gaining abilities outside the others range, and is more popular .. trying to then state its not more powerful is surely getting into politicians circular twaddle.
 
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Isn't that the definition of power creep? If its MORE desirable, has MORE options, and is closer to equaling something apparently more powerful, gaining abilities outside the others range, and is more popular .. trying to then state its not more powerful is surely getting into politicians circular twaddle.

Only if the original was balanced to begin with. If it started out so weak that any new feature released has to make it better in some way...then we call it a fix.;)
 

Fortunately, I (the cleric) had memorized See Invisibility, which I promptly cast on the Fighter.
How did the cleric share a Personal spell? Kast I checked See Invisibility was Personal.
That is whaty my PHB says.

See that was a mistake I think.

Maybe our DM was just feeling cruel, but in my experience, every time we faced a lich in 3.5 (and this is across several different DMs) we got our butts kicked (forced to retreat, TPK, or lucky victory).

He even let you break the rules...wow and you still had trouble.
 

How did the cleric share a Personal spell? Kast I checked See Invisibility was Personal.
That is whaty my PHB says.

See that was a mistake I think.



He even let you break the rules...wow and you still had trouble.

Wow, not sure how we missed that, but you're right! Not sure how it happened, but we treated See Invis as a touch spell all throughout 3.x. I'm pretty sure even our DM believed that that was how the spell worked.

Also, apparently it's a Bard/Wizard only spell, which leads me to think that I could have been playing a Bard. It's probable though that I was playing a Cleric with the custom domain of one the the campaign-specific gods.

It was a fairly memorable battle, because it was the first time I'd seen a lich stand inside a Stinking Cloud spell for protection and it struck me as an insidiously clever tactic. Nonetheless, it happened quite some time ago, so some of the details might be off (the Wizard might have been a Sorcerer, or the Fighter could have been a Barbarian).
 

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