So we saw the fighters surge in the play test. Didnt get an all good or all bad reaction. Generally, it worked nicely to help solidify the fighters "battlefield dominance", but there were more than a few complaints about the 2/day stipulation.
1) It was a little "gamist" and fell prone to the same strange phenomina that all of a sudden the fighter (for some inexplicable reason) just couldnt surge any more (a common complaint we the use of AEDU for martial capability)
2) It was just one more thing to keep track of
So what if, instead of it being a set number per day, the use of surges was simply linked to battlefield events. For instance
* You can surge on the next action after an ally is reduced to zero or fewer HP
* You can surge in the first round when outnumbered by 2 to 1 or more
(think of more examples)
So a fighter would start with a list of conditions rather than 2 per day. Then, as he advances, the list of conditions expands, creating more potential circumstance to trigger surges (rather than increasing frequency per day)
For instance, hit level 3 gains the circumstance
* You can surge when hit for 20 or more damage from a single blow
(Ignoring the specific examples I came up with) Potential?
1) It was a little "gamist" and fell prone to the same strange phenomina that all of a sudden the fighter (for some inexplicable reason) just couldnt surge any more (a common complaint we the use of AEDU for martial capability)
2) It was just one more thing to keep track of
So what if, instead of it being a set number per day, the use of surges was simply linked to battlefield events. For instance
* You can surge on the next action after an ally is reduced to zero or fewer HP
* You can surge in the first round when outnumbered by 2 to 1 or more
(think of more examples)
So a fighter would start with a list of conditions rather than 2 per day. Then, as he advances, the list of conditions expands, creating more potential circumstance to trigger surges (rather than increasing frequency per day)
For instance, hit level 3 gains the circumstance
* You can surge when hit for 20 or more damage from a single blow
(Ignoring the specific examples I came up with) Potential?