Asmor
First Post
So here's my idea... The PCs confront Baddy McBad in a dojo-style building, but inside there are dozens, maybe hundreds, of people hog tied and suspended from the ceiling in a regular pattern, 5 feet apart (there would be a person hanging from the ceiling at every intersection on the battle map). Placed beneath each person, so that if the rope is cut they would fall onto it belly-first, is a vicious spike.
Once he starts getting beaten, he would retreat to the center and pull on a rope, which would activate a mechanism causing all the people to start swinging back and forth, making it even more treacherous.
So what kind of modifiers would you all give to a situation like this? I'm thinking I'd let the PCs take a -4 penalty to attack or to AC, and only make a single attack, and this would mean that there would be no chance of hitting an innocent on accident. If they didn't take this penalty, every attack that missed would have a 25% chance of hitting an innocent when they're just hanging and a 50% chance of hitting an innocent once they start swinging.
Not really sure what I'd do as far as the enemy goes, like what tactics he could use... And I'd need a reason for the PCs to have to fight him in there instead of trying to draw him out. Also it seems like there should be a way for a player to sacrifice themself to prevent one of the innocents from being hit... Maybe give them the option of voluntarily being flatfooted, and in return the enemy will not accidentally hit an innocent.
Ooh, maybe even let the bad guy jump up on the innocents and use them as a platform to launch his attacks from...
Once he starts getting beaten, he would retreat to the center and pull on a rope, which would activate a mechanism causing all the people to start swinging back and forth, making it even more treacherous.
So what kind of modifiers would you all give to a situation like this? I'm thinking I'd let the PCs take a -4 penalty to attack or to AC, and only make a single attack, and this would mean that there would be no chance of hitting an innocent on accident. If they didn't take this penalty, every attack that missed would have a 25% chance of hitting an innocent when they're just hanging and a 50% chance of hitting an innocent once they start swinging.
Not really sure what I'd do as far as the enemy goes, like what tactics he could use... And I'd need a reason for the PCs to have to fight him in there instead of trying to draw him out. Also it seems like there should be a way for a player to sacrifice themself to prevent one of the innocents from being hit... Maybe give them the option of voluntarily being flatfooted, and in return the enemy will not accidentally hit an innocent.
Ooh, maybe even let the bad guy jump up on the innocents and use them as a platform to launch his attacks from...
