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Fighting "Mr. T"
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<blockquote data-quote="Kelleris" data-source="post: 3413148" data-attributes="member: 19130"><p>Except that a wraith's Con drain has a Fortitude save to negate it - better hope you have a seriously ridiculous number of wraiths, because it's gonna take a <em>lot</em> of hits to overcome the Tarrasque's +38 Fortitude save and 35 Constitution before he can kill all of them with his epic-and-so-counts-as-magic-too natural attacks.</p><p></p><p>The suggestion of ghosts with the draining touch ability is probably the best option, but there's no easy way that I know of to summon or control ghosts...</p><p></p><p>I actually thought it was immune to ability drain as well as damage, myself. Personally, were I DMing, I would interpret the Tarraque's immunity to attacks that produce incurable wounds to include ability drain, though I'd give the players a heads-up if they looked like they were planning something along those lines and had someone in the party who would actually know in-character about the Tarrasque's abilities.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3413148, member: 19130"] Except that a wraith's Con drain has a Fortitude save to negate it - better hope you have a seriously ridiculous number of wraiths, because it's gonna take a [I]lot[/I] of hits to overcome the Tarrasque's +38 Fortitude save and 35 Constitution before he can kill all of them with his epic-and-so-counts-as-magic-too natural attacks. The suggestion of ghosts with the draining touch ability is probably the best option, but there's no easy way that I know of to summon or control ghosts... I actually thought it was immune to ability drain as well as damage, myself. Personally, were I DMing, I would interpret the Tarraque's immunity to attacks that produce incurable wounds to include ability drain, though I'd give the players a heads-up if they looked like they were planning something along those lines and had someone in the party who would actually know in-character about the Tarrasque's abilities. [/QUOTE]
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