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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
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<blockquote data-quote="LapBandit" data-source="post: 7087556" data-attributes="member: 6778098"><p>GWF - reroll 1s and 2s for damage (why so fiddly?)</p><p>Dueling - flat + 2 damage (why a flat bonus when GWF gets less?)</p><p>Archery - flat + 2 to hit (why a flat bonus instead of ignoring 1/2 cover?)</p><p>Two Weapon Fighting Style - seems reasonable</p><p>Protection - rarely seems to be used</p><p>Defense - seems reasonable</p><p></p><p>Why in the world would you give flat bonuses to some, but make someone pick up dice and reroll otherwise? I think that is bad design.</p><p></p><p>My fix to this:</p><p></p><p>Great Weapon Fighting Style: add 2x STR to damage rather than 1x STR.</p><p>Archery Fighting Style: Ignore half-cover.</p><p></p><p>The resolves to:</p><p></p><p>A practiced archer can fire more freely into melee but doesn't get a bizarre bonus at other times.</p><p>Someone swinging a weapon with two hands should hit A LOT harder than someone using one hand AND requires the player to roll less dice.</p><p></p><p>What do you think?</p><p></p><p>EDIT (after discussion here and around the table):</p><p></p><p>[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]<span style="color: #333333">Turned Archery Style into Ranged Weapon Style: Now any ranged weapon attacks can get the +2 (to accommodate throwing weapons).</span>[/FONT]</p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Great Weapon Fighting Style: Now does +3 damage flat.</span></span></p><p></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Part of the reason I addressed Fighting Styles at all was my unhappiness with Fighters not being distinct enough early on and I fixed them with a couple of tweaks.</span></span></p></blockquote><p></p>
[QUOTE="LapBandit, post: 7087556, member: 6778098"] GWF - reroll 1s and 2s for damage (why so fiddly?) Dueling - flat + 2 damage (why a flat bonus when GWF gets less?) Archery - flat + 2 to hit (why a flat bonus instead of ignoring 1/2 cover?) Two Weapon Fighting Style - seems reasonable Protection - rarely seems to be used Defense - seems reasonable Why in the world would you give flat bonuses to some, but make someone pick up dice and reroll otherwise? I think that is bad design. My fix to this: Great Weapon Fighting Style: add 2x STR to damage rather than 1x STR. Archery Fighting Style: Ignore half-cover. The resolves to: A practiced archer can fire more freely into melee but doesn't get a bizarre bonus at other times. Someone swinging a weapon with two hands should hit A LOT harder than someone using one hand AND requires the player to roll less dice. What do you think? EDIT (after discussion here and around the table): [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][COLOR=#333333]Turned Archery Style into Ranged Weapon Style: Now any ranged weapon attacks can get the +2 (to accommodate throwing weapons).[/COLOR][/FONT] [COLOR=#333333][FONT=Verdana]Great Weapon Fighting Style: Now does +3 damage flat.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Part of the reason I addressed Fighting Styles at all was my unhappiness with Fighters not being distinct enough early on and I fixed them with a couple of tweaks.[/FONT][/COLOR] [/QUOTE]
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Community
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Fighting Styles seem to be an afterthought rather than integral..
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