GWF - reroll 1s and 2s for damage (why so fiddly?)
Dueling - flat + 2 damage (why a flat bonus when GWF gets less?)
Archery - flat + 2 to hit (why a flat bonus instead of ignoring 1/2 cover?)
Two Weapon Fighting Style - seems reasonable
Protection - rarely seems to be used
Defense - seems reasonable
Why in the world would you give flat bonuses to some, but make someone pick up dice and reroll otherwise? I think that is bad design.
My fix to this:
Great Weapon Fighting Style: add 2x STR to damage rather than 1x STR.
Archery Fighting Style: Ignore half-cover.
The resolves to:
A practiced archer can fire more freely into melee but doesn't get a bizarre bonus at other times.
Someone swinging a weapon with two hands should hit A LOT harder than someone using one hand AND requires the player to roll less dice.
What do you think?
EDIT (after discussion here and around the table):
[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Turned Archery Style into Ranged Weapon Style: Now any ranged weapon attacks can get the +2 (to accommodate throwing weapons).[/FONT]
Great Weapon Fighting Style: Now does +3 damage flat.
Part of the reason I addressed Fighting Styles at all was my unhappiness with Fighters not being distinct enough early on and I fixed them with a couple of tweaks.
Dueling - flat + 2 damage (why a flat bonus when GWF gets less?)
Archery - flat + 2 to hit (why a flat bonus instead of ignoring 1/2 cover?)
Two Weapon Fighting Style - seems reasonable
Protection - rarely seems to be used
Defense - seems reasonable
Why in the world would you give flat bonuses to some, but make someone pick up dice and reroll otherwise? I think that is bad design.
My fix to this:
Great Weapon Fighting Style: add 2x STR to damage rather than 1x STR.
Archery Fighting Style: Ignore half-cover.
The resolves to:
A practiced archer can fire more freely into melee but doesn't get a bizarre bonus at other times.
Someone swinging a weapon with two hands should hit A LOT harder than someone using one hand AND requires the player to roll less dice.
What do you think?
EDIT (after discussion here and around the table):
[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Turned Archery Style into Ranged Weapon Style: Now any ranged weapon attacks can get the +2 (to accommodate throwing weapons).[/FONT]
Great Weapon Fighting Style: Now does +3 damage flat.
Part of the reason I addressed Fighting Styles at all was my unhappiness with Fighters not being distinct enough early on and I fixed them with a couple of tweaks.
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