UngeheuerLich
Legend
Question:
How would you read duelling fighting style?
Can you throw the weapon you are holding and still get the damage bonus?
Note that it was changed from wielding to holding. And it does not mention other hands.
So if we'd allow throwing and not enforcing the light weapon bonus action attack in the other hand, you could wear a shield in one hand, and still use duelling and get damage bonuses to all thrown weapon damage rolls.
Even if we enforce the bonus action attack with the off hand, you can draw it just before throwing it and after the other weapon was thrown. So again, the damage bonus applies to all attacks with thrown weapons...
So if we read it that way (I read it that way in 2014), thrown weapon fighting would be absolutely redundand, except when you stack both fighting styles.
And if you do, you can also stack it with two weapon fighting style for light weapons.
So either up to 5 attacks with 1d6+9 damage as a handaxe fighter.
Fun fact: only the first attack each round can be without advantage, because either you hit and proc vex or you miss and proc studied attacks.
So back to the originial question:
even if all I said above is not imbalanced at first glance, it seems counterintuitive to have a fighting style that is strictly* inferior to another one.
So is duelling fighting style restricted to melee attacks in 2024 even if it does not explicitely state it?
*I missed the melee weapon part. So thrown weapon fighting also works with darts while dueling does not. So it is not strictly inferior. Darts work also with archery. So you can stack +2 to hit with +2 damage. I am not sure this is worth a whole feat though.
How would you read duelling fighting style?
Can you throw the weapon you are holding and still get the damage bonus?
Note that it was changed from wielding to holding. And it does not mention other hands.
So if we'd allow throwing and not enforcing the light weapon bonus action attack in the other hand, you could wear a shield in one hand, and still use duelling and get damage bonuses to all thrown weapon damage rolls.
Even if we enforce the bonus action attack with the off hand, you can draw it just before throwing it and after the other weapon was thrown. So again, the damage bonus applies to all attacks with thrown weapons...
So if we read it that way (I read it that way in 2014), thrown weapon fighting would be absolutely redundand, except when you stack both fighting styles.
And if you do, you can also stack it with two weapon fighting style for light weapons.
So either up to 5 attacks with 1d6+9 damage as a handaxe fighter.
Fun fact: only the first attack each round can be without advantage, because either you hit and proc vex or you miss and proc studied attacks.
So back to the originial question:
even if all I said above is not imbalanced at first glance, it seems counterintuitive to have a fighting style that is strictly* inferior to another one.
So is duelling fighting style restricted to melee attacks in 2024 even if it does not explicitely state it?
*I missed the melee weapon part. So thrown weapon fighting also works with darts while dueling does not. So it is not strictly inferior. Darts work also with archery. So you can stack +2 to hit with +2 damage. I am not sure this is worth a whole feat though.
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