D&D (2024) Greatweapon fighting style? Is this another joke? Did everyone at WotC failed elementary school math classes?

Chaltab

Adventurer
The 2012 playtest had GWF do STR mod damage on a miss but that inexplicably upset many people. Now that's on the graze Mastery, so I don't know what a good unique GWF style would be.
 

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Xeviat

Dungeon Mistress, she/her
i'd just combine them so that sword and board and 2h uses the same fighting style.
You know...

Aggressive Style: damage boost
Defensive Style: ac boost
Protection Style: protect allies
Accuracy Style: accuracy boost
Trick Style: Weapon Mastery save DC boost

Ultimately, my preference would have been for the Great Weapon style to have Str damage on a miss, but they made that a mastery.
 


Snarf Zagyg

Notorious Liquefactionist
Supporter
I think it is much easier to always add a flat number rather than take an extra step to look every time you roll and maybe change the numbers then add the numbers that are not on the dice in front of you. I expect more screw ups and more of a time speed bump with the substitution method.

One thing we often overlook in these discussions about pure optimization (or DPR) is how a mechanic feels at the table.

When I was doing my dice mechanics threads (alas, still not completed), one of the points I made is that combats would go much faster if people simple did their average damage each round instead of rolling for it.

But I don't think anyone (well, there's always someone, but very very very few people) would actually want to do this. Why? Because rolling dice, randomness, gambling ... it's fun!

Adding straight modifiers is great. But I wonder if it feels as good as seeing a terrible roll raised? I don't know the answer to that, btw.

What I do know is that I took the piercer feat in a game. And I've been told that it is a bad feat. But I will say this- it is fun when I see my damage dice, and I re-roll the worst one. That might not be a great use of a feat, but it is certainly enjoyable.
 

Horwath

Legend
One thing we often overlook in these discussions about pure optimization (or DPR) is how a mechanic feels at the table.

When I was doing my dice mechanics threads (alas, still not completed), one of the points I made is that combats would go much faster if people simple did their average damage each round instead of rolling for it.

But I don't think anyone (well, there's always someone, but very very very few people) would actually want to do this. Why? Because rolling dice, randomness, gambling ... it's fun!

Adding straight modifiers is great. But I wonder if it feels as good as seeing a terrible roll raised? I don't know the answer to that, btw.

What I do know is that I took the piercer feat in a game. And I've been told that it is a bad feat. But I will say this- it is fun when I see my damage dice, and I re-roll the worst one. That might not be a great use of a feat, but it is certainly enjoyable.
rolling high roll is a gambling reward, so may be with re-rolling. But I do hate ALL reroll mechanics as it slows down the game.

Raising low die roll to mediocre is not rewarding the same way as high roll. It is your consolidation prize.
 

Voadam

Legend
When I was doing my dice mechanics threads (alas, still not completed), one of the points I made is that combats would go much faster if people simple did their average damage each round instead of rolling for it.

But I don't think anyone (well, there's always someone, but very very very few people) would actually want to do this. Why? Because rolling dice, randomness, gambling ... it's fun!
Ahem . . . :)

When I was the DM in our face to face group and running 5e I used the average damage listings for monsters and used those for combats.

It made resolving combat a little quicker which I really liked for pacing and less things to do on my end as DM (allowing me to spend my focus on different aspects a little more) and shifted spotlight very slightly towards the PCs in combat with less time on resolving the monsters' attacks. I loved it. :)

I got some complaints about the soulless inevitable PC destroying nature of combat against my monsters as they ground out consistent damage without hope of a lucky damage roll break. :)

The last couple of years my only DMing has been online where Fantasy Grounds handles the rolling so there would be no time saving to not doing the default rolling.
 

TiQuinn

Registered User
that is always the answer!
View attachment 378219

but sure, you can make no-brainer wizard.

take few defense spells:
Mage armor, shield, absorb elements,

few mobility and utility:
misty step, invisibility, fly, dimension door, improved invisibility, teleport,

rest is just damage, damage, damage.
Yep. It’s why I don’t think there’s a lot of extra complexity to the class. It’s not that people don’t understand their options, it’s that they have options to choose from and cycle through them. Some of the martials have that as well, but at the end of the day, I feel every class has a go-to, default no brainer move that really can’t go wrong. It’s like a Warlock with Eldritch Blast. Toll the Dead is another almost can’t go wrong choice. When they’re high enough to cast it, it’s Spirit Guardians, etc.
 

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