double STR mod to damage?The 2012 playtest had GWF do STR mod damage on a miss but that inexplicably upset many people. Now that's on the graze Mastery, so I don't know what a good unique GWF style would be.
You know...i'd just combine them so that sword and board and 2h uses the same fighting style.
Technically this may be balanced against TWFing from levels 1 through 4. (1d6+Dex)x2 is the same as 2d6+(Strx2). But it would snowball with extra attack.double STR mod to damage?
I think it is much easier to always add a flat number rather than take an extra step to look every time you roll and maybe change the numbers then add the numbers that are not on the dice in front of you. I expect more screw ups and more of a time speed bump with the substitution method.
rolling high roll is a gambling reward, so may be with re-rolling. But I do hate ALL reroll mechanics as it slows down the game.One thing we often overlook in these discussions about pure optimization (or DPR) is how a mechanic feels at the table.
When I was doing my dice mechanics threads (alas, still not completed), one of the points I made is that combats would go much faster if people simple did their average damage each round instead of rolling for it.
But I don't think anyone (well, there's always someone, but very very very few people) would actually want to do this. Why? Because rolling dice, randomness, gambling ... it's fun!
Adding straight modifiers is great. But I wonder if it feels as good as seeing a terrible roll raised? I don't know the answer to that, btw.
What I do know is that I took the piercer feat in a game. And I've been told that it is a bad feat. But I will say this- it is fun when I see my damage dice, and I re-roll the worst one. That might not be a great use of a feat, but it is certainly enjoyable.
Ahem . . .When I was doing my dice mechanics threads (alas, still not completed), one of the points I made is that combats would go much faster if people simple did their average damage each round instead of rolling for it.
But I don't think anyone (well, there's always someone, but very very very few people) would actually want to do this. Why? Because rolling dice, randomness, gambling ... it's fun!
Yep. It’s why I don’t think there’s a lot of extra complexity to the class. It’s not that people don’t understand their options, it’s that they have options to choose from and cycle through them. Some of the martials have that as well, but at the end of the day, I feel every class has a go-to, default no brainer move that really can’t go wrong. It’s like a Warlock with Eldritch Blast. Toll the Dead is another almost can’t go wrong choice. When they’re high enough to cast it, it’s Spirit Guardians, etc.that is always the answer!
View attachment 378219
but sure, you can make no-brainer wizard.
take few defense spells:
Mage armor, shield, absorb elements,
few mobility and utility:
misty step, invisibility, fly, dimension door, improved invisibility, teleport,
rest is just damage, damage, damage.