Worlds of Design: Take a Bow

Modern archery is more complex than archery in the days of melee battles, with many kinds of bows and shooting aids, but still, in the end, it’s pretty straightforward.

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Picture courtesy of Pixabay.

In archery we have something like the way of the superior man. When the archer misses the center of the target, he turns round and seeks for the cause of his failure in himself.” - Confucius

My wife, a senior citizen as you might expect, recently took up archery as a hobby! This got me thinking about practical uses of archery and warfare and how it's often portrayed in media and tabletop role-playing games.

Archery Basics​

Most modern day archers use self bows (what most people think of when you say “bow”) rather than crossbows. There are compounds, recurves, “barebows”, and others, even a smattering of crossbows. There are aids that were never seen in pre-modern times. Highly-accurate (Olympics style) archery requires extended concentration for consistency, the kind of thing a cricket batsman needs to hit a century.

Archery in close-quarters or time-stressed combat requires long training, so that you can shoot quickly without thinking about it.

Don't think of what you have to do, don't consider how to carry it out! The shot will only go smoothly when it takes the archer himself by surprise.'' (from the book "Zen in the Art of Archery" by Eugen Herrigel).

The objective of modern archery training is to make it all automatic, but that takes years to achieve.

Historical Ancient and Medieval Times​

Movies strongly exaggerate the effect of archery on battles (especially where many wear armor) before the advent of Welsh/English longbowmen. That’s partly because movies by and large are about individuals, not about masses.

In battle, both the power and accuracy of the bow and the firing rate (per minute and overall) are important. Bows used in warfare for thousands of years had poor power and accuracy, and poor overall firing rate (because you quickly ran out of ammunition) even though the initial firing rate could be quite good.

Missile weapons are notoriously inaccurate in close melee (as in RPG adventures). I’m not a pistol user, but as far as I can gather it’s remarkably easy to miss when using a pistol in melee, even at close range. This likely applies to archery as well, especially considering that there may not be enough space for a bow to be used without interference. Further, arrows can ricochet unpredictably off armor.

Keep in mind, most archers in battles over the centuries were not using Welsh/English style longbows. Their bows were much less powerful and less accurate, except for the composite bows used by steppe dwellers (and Byzantines), and some heavy crossbows.

Why were bows displaced by much-less-accurate firearms? It was easier to train people in firearms, compared with training in longbows. Bows require strength built up from youth, while any ordinary soldier can use a firearm. Crossbowmen are easily trained, and fairly accurate though slow firing, yet were also displaced with firearms. In a pitched battle you can expect a missed shot at one person in a mass may hit someone else, helping compensate for less-than-accurate shooting. Perhaps most important, firearm ammunition was much easier to manufacture and to carry. The English made an industry out of producing (and transporting) arrows, rarely did anyone else, so arrows were always in short supply. Fire volume over time beat accuracy in pitched battles.

Sneaky Archers​

Insofar as FRPG class abilities naturally fall into spell-casting, hand to hand fighting, and stealth, RPGs are sooner or later going to end up with something like thieves/rogues as a separate class or as a set of abilities for fighters.

For me, stealth includes striking from a distance. You can certainly be stealthy and use a thrown weapon rather than a bow. Thrown axes or knives don’t make much noise until they hit. So how can thieves not be used ranged weapons, including bows? They don’t want to get into hand-to-hand fighting if they can help it, so they need no armor, which allows them to move quickly and flexibly. The bow is an ideal weapon. And what about the tradition of Robin Hood and William Tell (who used a crossbow)?

Different editions of Dungeons & Dragons have characterized "backstabbing" differently. AD&D never explicitly stated thieves couldn't use a bow to backstab, but the name alone led some to assume it involved a piercing attack from behind, thus the change in later editions to "sneak attack." I always allowed ranged weapons to sneak attack in my AD&D games, and in 3.5 and later editions, formalized this rule so that sneak attacks could be made within a certain range (30 feet).

On the other hand, combatants in pitched battles rarely wore full plate armor, often next to no armor. Whereas in a dungeon skirmish, heavy armor might be common after the initial experience levels. Historians to this day debate the efficacy of even the best self bows, the Welsh-English longbow and steppe composites, whether they could pierce top-class armor or not, whether it sometimes pierced poorly-made armor, effective range, etc. Modern tests are not definitive.

For a summary of this debate, see sandrhomanhistory “Why Everybody Disagrees on the Efficacy of the English Longbow – A Video Essay“ on YouTube:


YOUR TURN: How effective is archery in your game?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
Bijeli opasači,a? :D No one else used Ero if i recall correctly.
yup, MPs
300 m with iron sights, prone. Don't know if Horwath was professional or he is referencing mandatory service, but AKs were without any optics, and let's be honest, those aren't very good for that distance with front sights blocking decent chunk of target. For 300m, 5.56 in modern guns offers better performance.
mandatory service,

at 300m you can hit, on occasion, sometimes.
at 100m from prone, I would say 95% of the time if you have peace and quiet to aim.

and you will hear that it's effective up to 700m... effective at what? hitting an oil tanker?
 

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Well one thing that is usually not taken into account is how unwieldy a longbow is. It might not weigh much, but the longbow I shoot is 72 inch long, and taller than me when strung. If it is unstrung it is almost 2 meters long. Me, I am only 1.63 meters tall. It is also very temperamental, and the slightest error I make might mean I miss a 60 cm target at 18 meters distance..

This is a weak little bow at 52 lbs draw-weight at 28 inch draw-length. I have short arms so only get like 48 lbs out of it. It is sadly very slow. So at 18 meters I aim direcly in the center of the target of the 60 cm target. If I comete outdoors I have a 122 cm target at 40 meters, and then I have to aim like 30 cm above the target (not the center, the whole target)... I can shoot it like 100-110 meters but the precision is quite bad at that distance and well I have to aim like 45 degrees.
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And that is on a flat field. If I shoot downwards or upwards, I can't just move my arm, as that affects the draw-length, instead I have to bend at the hip...


and as people compare to modern weapons, well, it was easier to do single shots (it has only mode and that is "full auto of 10 shots per second") and hit the target well enough with the "Swedish-K" (Swedish submachine Model-45) to pass basic guard-duty back when I did my military service 30+ years ago than it is getting good with this bow. My personal best with the bow on a 30-arrows series (300 points) on the 60 cm target at 18 meters distance was 256 points.
 

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