Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
Worlds of Design: The Art of Improv
There’s been a surge of interest in GMing by improvisation rather than preparation, as in the...
Worlds of Design: “What’s My Motivation?”
What is a player’s motivation when they first play an RPG? What do they think is going to...
Worlds of Design: A Worthy End?
Is combat an end in itself, or is it a means to an end; and is that a worthy end?
Worlds of Design: Artifacts of Cosmic Power
I avoid Artifacts of Cosmic Power that are likely to destroy the world in the long run.
Worlds of Design: Reassessing Tolkien’s Influence
J.R.R. Tolkien’s work is a strong influence on RPGs, but is that bad?
Worlds of Design: There is No Spoon
What should the "spirit" of a game be?
Worlds of Design: You're Playing it Wrong!
Does it matter if you play a game “wrong”?
Worlds of Design: Single RPG Conventions
It’s hard out there for new RPGs. Specialized conventions can help.
Worlds of Design: Searching for Mechanics
Do you search (the Internet, RPGgeek, enworld?) to find a mechanic that will solve your game...
Worlds of Design: Modus Operandi
In each instance of lengthy adventure fiction (and games), there’s usually a standard mode of...
Worlds of Design: All Your Base
Where's your party’s base of operations?
Worlds of Design: Goal-Oriented Play
There was a time when finishing the mission was core to RPG play.
Worlds of Design: Making Mechanics Match
Is frequently rolling lots of dice good design for an RPG?
Worlds of Design: Too Much Dice?
Game designers: You don’t need bucketsful of dice in your RPG rules!
Worlds of Design: What’s Your Objective?
What is that game supposed to actually DO for the players?
Worlds of Design: Combat Tactics
These tactics might save your character’s life
Worlds of Design: The Lost Art of Being Lost
If you’ve played tabletop RPGs long enough, you’ve probably been in an adventure where your...
Worlds of Design: Leveling vs. Training
We previously covered why training systems were abandoned in D&D. Here's what replaced it.
Worlds of Design: The Price of Advancement
In AD&D, there was a training requirement to advancement that didn’t reflect how people actually...
Worlds of Design: Golden Rules for RPGs
There are several Golden Rules, really. These are my three for role-playing games.
Worlds of Design: Building a Structural Framework
Years ago I devised a framework that can be applied to “all” games, to help aspiring designers...

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