Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
Game designers: You don’t need bucketsful of dice in your RPG rules!
What is that game supposed to actually DO for the players?
These tactics might save your character’s life
If you’ve played tabletop RPGs long enough, you’ve probably been in an adventure where your party got lost. Yet it’s much less likely to happen nowadays.
We previously covered why training systems were abandoned in D&D. Here's what replaced it.
In AD&D, there was a training requirement to advancement that didn’t reflect how people actually learn. In this column I’ll talk about how the real world works in this context.
There are several Golden Rules, really. These are my three for role-playing games.
Years ago I devised a framework that can be applied to “all” games, to help aspiring designers of board and card games. Let’s see how it applies to RPGs.
For those who prefer "realistic" numbers in RPGs: Inflated numbers of combatants for battles litter history books, derived from wildly inaccurate contemporary histories. We can do much better in figuring out actual numbers.
As a big fan of the old Spelljammer, I really wanted to like the new 5e version. But it doesn’t fix some of the problems of the old version.
Adaptations of any fiction from one medium to another tend to suffer from unnecessary changes, including tabletop role-playing games. Unfortunately, what’s necessary and unnecessary is often a matter of opinion.
Like sports fans, RPGers want consistency of GMs rulings. This is both in the “meta” mode, what characters do aside from adventures, and adventures mode.
A few years ago for an online course about strategic wargame design I devised a list of about a dozen dichotomies between warfare and games. The paradox of wargames is that warfare and games are polar opposites! After writing some 150 “Worlds of Design” columns I decided to do the same for RPGs, relying in part on some of my columns.
Moderns are accustomed to cheap and readily available maps that show distance as well as road connectivity. That kind of map is rarely going to exist in a low technology/Medieval setting.
Last time I talked about the nature of armies. Let’s discuss particular types of armies and how they might interact.
If you’re building a full-scale world for your campaign, that will likely involve armies. Let’s discuss what happens in the real world so that you can avoid straining the disbelief of your players.

This Week in TTRPG


Reviews

A one-shot adventure which evokes the generational horror of Stephen King.
A beginner adventure written by comics writer Jim Zub.
An excellent introduction to the 40K universe.
Inject some grim OSR style wilderness mechanics into your favorite fantasy game.

Dungeons & Dragons

An innovative means for one of Allesund's wealthiest and most powerful families to inspire trust in their bank's customers might just be your big payday.
Cynidiceans, the werefoxes and polymars... oh my!
Monsters and NPCs from Eberron, Ravenloft, Dragonlance, and more!
Rise with me... for who can stop a god?
Exclusively on D&D Beyond for those who pre-ordered.
The study from Games for Health Journal showed declines in depression, anxiety

Industry News

Publisher of video games, Star Wars TTRPG, and owner of Middle Earth Enterprises restructures after turbulent year.
Twitter thinks there's a new WotC president who will give you a baby dragon.
Despite lower revenue, still says 2023 a “Golden Age for Gamers”
Leaves the company after two years of leadership.
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