Worlds of Design: Why We War

From a world building perspective, motivation for war can be important.

From a world building perspective, motivation for war can be important.

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Photo by Gioele Fazzeri on Unsplash

Older men declare war. But it is youth that must fight and die.” - Herbert Hoover

What is It Good For?​

War in a fantasy campaign is rarely a surprise. Long-entrenched issues boil over to the extent that conflict arises. Thinking about how these issues motivate your nations and what individuals and other countries consider their motivation (which is not always the same thing) can provide important narrative beats for how your campaign plays out, how the characters participate (or avoid it), and how the conflict is finally resolved.

Some wars are accidental, though often we can still see the long-term motivation. But more wars are more or less deliberate. From a world building perspective, motivation can be important. Below is a descriptive list of the most common motivations for war for a fantasy campaign. Please note that this is a thought exercise as part of world-building, not a justification or endorsement of modern warfare.

Survival

“We flee or we die.” Goths fled from the Huns into Roman lands, and ultimately fought wars with the Romans, though that was not their original intention. Most societies are insufficiently mobile to flee en masse, though groups may flee from religious persecution. The victims of a war of aggression may feel that they’re fighting for survival.

Envy

Straightforward. “Their country is more prosperous than ours, I want it.” “Their climate is better than ours, let’s take it from them.” Envy is often tied up in political and regional conflicts that go back years, so while envy is one factor it's not usually the only one.

Greed

“I want MORE.” This could be more territory or better trade routes. This is the “other side of envy.” This can also include protecting or acquiring resources. Similar to envy, greed as a motivation is more often ascribed to groups who also have many other reasons for attacking.

Religion

“They are heretics” or “Their religion is unholy.” Religious wars, at some stages of history, were the most common kind of war. Imagine how much stronger such disagreements might be when (as in many fantasy settings) the gods manifest on earth; that is, their avatars can actually do things that clearly make a difference on earth.

Revanchism

“We used to own that place, let’s take it back.” This is “the political manifestation of the will to reverse the territorial losses which are incurred by a country.” Often times, wars beget wars, and just because one side "loses" doesn't mean the conflict is really over.

Ethnic Differences

There may be a strong belief in the superiority of your race or nationality. This may include the motivation (or excuse) of protecting people who are “persecuted” in a foreign land. In a fantasy context, this can easily be species differences/competition.

Politics

Sometimes the government of a country will start external conflict to distract the populace from internal problems. This usually turns out to be a bad strategy, but that doesn’t stop it from happening. Conversely, some nations might decide to demonstrate their military might through warfare.

In Your Campaign​

There are many less common motivations for war, no doubt. How you incorporate these conflicts is your game is just as important as how they are presented; what a nation identifies as the reason for going to war and it's true motivation can be quite different. Similarly, different characters might enlist on each side because they believe in the motivation, only to discover it's not true -- or worse, that it doesn't matter. "War is hell" for a reason, and the frontline troops are often the first to suffer, but not the last.

Your Turn: What’s the motivation for your fantasy nations going to war?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

payn

I don't believe in the no-win scenario
I think you covered the bases in your OP. One thing unique to D&D would be alignment. I've had some campaigns where planar beings were influencing things and waging all out war on the material plane.
 

AK_Ambrian

Explorer
I'm prepping a Ruins Of Symbaroum campaign at the moment. The dominant human culture has invaded and taken over a barbarian land to the north. But their own land was recently decimated and rendered completely infertile by a dreadful war so the invasion was motivated by a desire to survive rather than just greed. If they had stayed in their own lands their whole culture and people would have died out.
 

Theory of Games

Storied Gamist
A stolen sandwich recipe. Sometimes that's all it takes.

But usually it's real estate because there's only so much "realm" to go around. That's why Orcs are and will always be evil: they try to take everybody's realm. Thus forcing the noble and good races (Human, Elven and Dwarvish) to protect their right to realm.

Wars are always good people defending themselves from evil.
 

Gorck

Prince of Dorkness
For your quote, you could also have gone with:

“Politicians hide themselves away
They only started the war
Why should they go out to fight ?
They leave that all to the poor”
- Black Sabbath, “War Pigs”
 


GMMichael

Guide of Modos
But usually it's real estate because there's only so much "realm" to go around. That's why Orcs are and will always be evil: they try to take everybody's realm.
I thought the invaders were often the "liberators from an evil regime." Making the orcs the good guys.

Wars are always good people defending themselves from evil.
Is there a tonal emoji necessary here?

For your quote, you could also have gone with:

“Politicians hide themselves away
They only started the war
Why should they go out to fight ?
They leave that all to the poor”
- Black Sabbath, “War Pigs”
Or maybe SOAD, "why don't presidents fight the war? Why do they always send the poor?"
 




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