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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
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<blockquote data-quote="Shiroiken" data-source="post: 7087650" data-attributes="member: 6775477"><p>In general, I find the fighting styles to be fine. GWF appeals well to those that play that style, especially if you play it the way it's written and not with the Sage Advice suggestion (where it only applies to the weapon dice). The fact that Duelist works with a shield annoys me on a personal level, but mechanically is fine (if seldom chosen due to playstyle preference in my group). Defense is probably one of the better ones, because it's always on. Protection and Archery are problematic, for different reasons.</p><p></p><p>Protection can be weak, if the DM meta-games. I've seen the monsters focus fire on the warrior that has this (making the style worthless) because the DM doesn't want the monsters to suffer disadvantage. While sometimes this makes sense, when the Rogue can deal a crapload of damage in melee this feels wrong. The same DMs never have the monsters attack a character that's Dodging either.</p><p></p><p>Archery is too good, and gets even better with Sharpshooter (ignore cover and a bonus to hit makes the -5/+10 insane). A bonus to hit is fine, but it really should have been only a +1. This also balances against the Defense style.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7087650, member: 6775477"] In general, I find the fighting styles to be fine. GWF appeals well to those that play that style, especially if you play it the way it's written and not with the Sage Advice suggestion (where it only applies to the weapon dice). The fact that Duelist works with a shield annoys me on a personal level, but mechanically is fine (if seldom chosen due to playstyle preference in my group). Defense is probably one of the better ones, because it's always on. Protection and Archery are problematic, for different reasons. Protection can be weak, if the DM meta-games. I've seen the monsters focus fire on the warrior that has this (making the style worthless) because the DM doesn't want the monsters to suffer disadvantage. While sometimes this makes sense, when the Rogue can deal a crapload of damage in melee this feels wrong. The same DMs never have the monsters attack a character that's Dodging either. Archery is too good, and gets even better with Sharpshooter (ignore cover and a bonus to hit makes the -5/+10 insane). A bonus to hit is fine, but it really should have been only a +1. This also balances against the Defense style. [/QUOTE]
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Community
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Fighting Styles seem to be an afterthought rather than integral..
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