Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7088296" data-attributes="member: 6787650"><p>Could be. I never played the games in between, except for about eight hours of 4E, which admittedly felt even more cluttered and gimmicky.</p><p></p><p>But there does seem to be a real difference in emphasis between AD&D/OSR and 5E in how they seek originality. I see OSR DMs talking about ways to make elves or trolls new and weird, or novel kinds of traps or curses; I see 5E DMs talking about new feats and character classes and new ways to gain slightly different kinds of mechanical bonuses that play out differently at the metagame level (i.e. what players do). 5E seems to lean very heavily on what AngryDM's "8 kinds of fun" would call "[mechanical] Expression": you have fun by building a character with a distinct set of options fixed at chargen time. It's not about the adventure and what happens during the adventure; it's about the PC and what powers they use during the adventure.</p><p></p><p>Of course, it's not that AD&D/OSR doesn't have ad hoc mechanics--but those mechanics are always just a means to an end of expressing the weirdness of the weird monster/trap/curse.</p><p></p><p>E.g. "10% of the time when bitten by a Wendigo, you are infected with a curse that reduces your Intelligence 1d6 points every day; when you hit 1 Int, you turn into a Wendigo thrall and if you are the appropriate sex, the Wendigo will mate with you to produce 1d6 Wendigo whelps, with a gestation period of 1d6 weeks. Giving birth to Wendigo whelps is always fatal to the mother." In this example there's a lot of weird, ad hoc mechanics, but they aren't their own raison d'etre. Contrast with 5E's Savage Attacker or Great Weapon Fighting Style, where the mechanic is weird, but the result is utterly pedestrian: a barely-detectable increase in average damage dealt. Mechanical weirdness for its own sake.</p><p></p><p>I find that sort of thing increasingly uninteresting.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7088296, member: 6787650"] Could be. I never played the games in between, except for about eight hours of 4E, which admittedly felt even more cluttered and gimmicky. But there does seem to be a real difference in emphasis between AD&D/OSR and 5E in how they seek originality. I see OSR DMs talking about ways to make elves or trolls new and weird, or novel kinds of traps or curses; I see 5E DMs talking about new feats and character classes and new ways to gain slightly different kinds of mechanical bonuses that play out differently at the metagame level (i.e. what players do). 5E seems to lean very heavily on what AngryDM's "8 kinds of fun" would call "[mechanical] Expression": you have fun by building a character with a distinct set of options fixed at chargen time. It's not about the adventure and what happens during the adventure; it's about the PC and what powers they use during the adventure. Of course, it's not that AD&D/OSR doesn't have ad hoc mechanics--but those mechanics are always just a means to an end of expressing the weirdness of the weird monster/trap/curse. E.g. "10% of the time when bitten by a Wendigo, you are infected with a curse that reduces your Intelligence 1d6 points every day; when you hit 1 Int, you turn into a Wendigo thrall and if you are the appropriate sex, the Wendigo will mate with you to produce 1d6 Wendigo whelps, with a gestation period of 1d6 weeks. Giving birth to Wendigo whelps is always fatal to the mother." In this example there's a lot of weird, ad hoc mechanics, but they aren't their own raison d'etre. Contrast with 5E's Savage Attacker or Great Weapon Fighting Style, where the mechanic is weird, but the result is utterly pedestrian: a barely-detectable increase in average damage dealt. Mechanical weirdness for its own sake. I find that sort of thing increasingly uninteresting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
Top