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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
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<blockquote data-quote="Hussar" data-source="post: 7088719" data-attributes="member: 22779"><p>Having seen it in play for the better part of two years, I would have to disagree. Unlike the other styles, it's entirely situational. In order for it to come into play the following conditions must be met:</p><p></p><ul> <li data-xf-list-type="ul">The DM has to target a PC other than the fighter.</li> <li data-xf-list-type="ul">It requires that the player not take any opportunity attacks since this eats his reaction.</li> </ul><p></p><p>Those two factors greatly limit how useful this style is. Add to that, as originally written, it's entirely possible to "waste" the action on an attack that would have missed anyway. As originally written, it's far too weak. It's not going to come up every round in the first place and then making it unreliable to boot, at the cost of all opportunity attacks, is just not worth it.</p><p></p><p>Turning it into a reroll mechanic, with a limit of at most 1/round (which almost never comes up), that doesn't actually guarantee failure - creatures can still hit with disadvantage after all - makes it about par with the other styles. Otherwise, it's a fools bet. It's situational AND unreliable. There's almost no reason to take it as originally written.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7088719, member: 22779"] Having seen it in play for the better part of two years, I would have to disagree. Unlike the other styles, it's entirely situational. In order for it to come into play the following conditions must be met: [list][*]The DM has to target a PC other than the fighter.[*]It requires that the player not take any opportunity attacks since this eats his reaction.[/list] Those two factors greatly limit how useful this style is. Add to that, as originally written, it's entirely possible to "waste" the action on an attack that would have missed anyway. As originally written, it's far too weak. It's not going to come up every round in the first place and then making it unreliable to boot, at the cost of all opportunity attacks, is just not worth it. Turning it into a reroll mechanic, with a limit of at most 1/round (which almost never comes up), that doesn't actually guarantee failure - creatures can still hit with disadvantage after all - makes it about par with the other styles. Otherwise, it's a fools bet. It's situational AND unreliable. There's almost no reason to take it as originally written. [/QUOTE]
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Community
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Fighting Styles seem to be an afterthought rather than integral..
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