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General Tabletop Discussion
*Dungeons & Dragons
Fighting Styles seem to be an afterthought rather than integral..
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<blockquote data-quote="TallIan" data-source="post: 7089023" data-attributes="member: 6853819"><p>GWF, rerolling 1s and 2s is a bit fiddly, but it increases your average damage without increasing you maximum damage. Compare that to duelling where the flat +2 increases your average and maximum damage. Combined these effects amount to making the choice between two handed fighter and sword and board fighter more thematic as the numbers shake out the same (How successful this is is open to debate.). I think it's probably done this way to balance tier 1 play where 17 damage (roll 12 +2 style +3 STR) in a single swing can kill most bad guys. Though I would say it is a bit unfair that sacrificing AC for more damage output doesn't amount to anything. </p><p></p><p>Archery style being a to hit bonus seems to be a way to keep variation in the mechanics of choices rather than just choosing the option that give you +x on your chosen approach to combat. There is also the fact that if you are shooting at a melee enemy, your shots are limited as that enemy is going to close in and prevent you from using your ranged attack. Improving the chance of doing something before that seems a fair way to ensure that archery style is a valid choice.</p><p></p><p></p><p>Your GWF fix seems WAY over the top. If you feel it needs a boost then change it to +2 to damage. The bigger damage die of two handed weapons already represents the greater damage of the choice of fighting. Rerolling 1s and 2s takes a great axe's average damage from 6.5 to 7.3, just adding +2 takes the average to 8.5 - a big enough bonus IMO.</p><p></p><p>Ignoring half cover rather than a +2 strikes me as silly. If you are capable of hitting the bad guy's right shoulder as he sticks it out of cover, you are surely more capable of shooting him in the throat when he is not behind cover. Mechanically I think the +2 all the time is easier to deal with as well.</p><p></p><p>So, are fighting styles an afterthought? I don't think so. Are they fiddly? Yes, a little, but that makes your choice of fighting style more than "where would you like to apply your +2 bonus?" even is that choice is only illusory.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7089023, member: 6853819"] GWF, rerolling 1s and 2s is a bit fiddly, but it increases your average damage without increasing you maximum damage. Compare that to duelling where the flat +2 increases your average and maximum damage. Combined these effects amount to making the choice between two handed fighter and sword and board fighter more thematic as the numbers shake out the same (How successful this is is open to debate.). I think it's probably done this way to balance tier 1 play where 17 damage (roll 12 +2 style +3 STR) in a single swing can kill most bad guys. Though I would say it is a bit unfair that sacrificing AC for more damage output doesn't amount to anything. Archery style being a to hit bonus seems to be a way to keep variation in the mechanics of choices rather than just choosing the option that give you +x on your chosen approach to combat. There is also the fact that if you are shooting at a melee enemy, your shots are limited as that enemy is going to close in and prevent you from using your ranged attack. Improving the chance of doing something before that seems a fair way to ensure that archery style is a valid choice. Your GWF fix seems WAY over the top. If you feel it needs a boost then change it to +2 to damage. The bigger damage die of two handed weapons already represents the greater damage of the choice of fighting. Rerolling 1s and 2s takes a great axe's average damage from 6.5 to 7.3, just adding +2 takes the average to 8.5 - a big enough bonus IMO. Ignoring half cover rather than a +2 strikes me as silly. If you are capable of hitting the bad guy's right shoulder as he sticks it out of cover, you are surely more capable of shooting him in the throat when he is not behind cover. Mechanically I think the +2 all the time is easier to deal with as well. So, are fighting styles an afterthought? I don't think so. Are they fiddly? Yes, a little, but that makes your choice of fighting style more than "where would you like to apply your +2 bonus?" even is that choice is only illusory. [/QUOTE]
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Fighting Styles seem to be an afterthought rather than integral..
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