MortalPlague
Adventurer
Hello folks!
I'm going to be running a 4th edition one-shot game with my players where they roll up 30th level characters and fight the gods. I'll be running three separate combat encounters (with a full extended rest between each), with a single god and some minions. I'll have 6 or 7 players, so I definitely want to put in a few elites to help complement the gods (and alleviate the stunlock problem).
The gods we'll be fighting are Torog, then Lolth, and finally Vecna. I'm planning to put them with some thematically appropriate monsters, and I'll be constructing an arena for each encounter.
What I'm asking for here is suggestions, ideas, and experiences. I've never run an encounter with these particular villains (or beyond 18th level, for that matter), so what are things I should keep in mind? I'm probably going to give each god an ability to save against an effect at the start of their turn with no solo bonus (possibly against 'end of next turn' effects too). Other than that, I'd love to hear suggestions for how to properly play and tweak the gods. Also, if anyone has suggestions for good companion monsters or terrain features to go along with the various deities, that would be appreciated as well.
I'm going to be running a 4th edition one-shot game with my players where they roll up 30th level characters and fight the gods. I'll be running three separate combat encounters (with a full extended rest between each), with a single god and some minions. I'll have 6 or 7 players, so I definitely want to put in a few elites to help complement the gods (and alleviate the stunlock problem).
The gods we'll be fighting are Torog, then Lolth, and finally Vecna. I'm planning to put them with some thematically appropriate monsters, and I'll be constructing an arena for each encounter.
What I'm asking for here is suggestions, ideas, and experiences. I've never run an encounter with these particular villains (or beyond 18th level, for that matter), so what are things I should keep in mind? I'm probably going to give each god an ability to save against an effect at the start of their turn with no solo bonus (possibly against 'end of next turn' effects too). Other than that, I'd love to hear suggestions for how to properly play and tweak the gods. Also, if anyone has suggestions for good companion monsters or terrain features to go along with the various deities, that would be appreciated as well.