The v3.5 rules explain reach weapon fighting poorly, in my humble opinion...
apart from dealing AoO strikes to foes coming into and moving out of my threatened squares, is there a way in v3 or v3.5 d&d to fight with a reach weapon AND keep my opponent at bay, i.e. don't allow him to come into the square adjacent to mine?
otherwise, what's the use of most reach weapons, apart from an initial AoO, i will have to drop them to fight an adjacent foe, esp. if i want to use flurry of blows or other full attacks, no?
many thanks, V
apart from dealing AoO strikes to foes coming into and moving out of my threatened squares, is there a way in v3 or v3.5 d&d to fight with a reach weapon AND keep my opponent at bay, i.e. don't allow him to come into the square adjacent to mine?
otherwise, what's the use of most reach weapons, apart from an initial AoO, i will have to drop them to fight an adjacent foe, esp. if i want to use flurry of blows or other full attacks, no?
many thanks, V