I noticed a distinct lack of 'raptors in the 5E MM. Here are two, one 'realistic' and one Jurassic Park-style.
I'm uncertain as to the CRs on these. I'm confused, because the DMG guidelines on page 273 and on don't seem to line up with the monsters in the MM, especially in terms of number of hit points for low-CR monsters.
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Velociraptor
Small beast, unaligned
Armor Class 13 (natural armor)
Hit Points 9 (2d6+2)
Speed 50 ft.
STR 8 (-1) DEX 15 (+2) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2)
Skills Perception +3
Senses passive Perception 13
Languages -
Challenge 1/4 (50 XP)
Keen Sight. The velociraptor has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Leaping Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 9 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
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Raptor
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 39 (6d8+12)
Speed 60 ft.
STR 15 (+2) DEX 16 (+3) CON 14 (+2) INT 3 (-4) WIS 14 (+2) CHA 7 (-2)
Saving Throws Dexterity +5
Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages -
Challenge 2 (450 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The raptor has advantage on attack rolls against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Lethal Blur. The raptor can Dash as a bonus action.
Actions
Multiattack. The raptor makes a Bite attack and a Claw attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Leaping Slash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
I'm uncertain as to the CRs on these. I'm confused, because the DMG guidelines on page 273 and on don't seem to line up with the monsters in the MM, especially in terms of number of hit points for low-CR monsters.
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Velociraptor
Small beast, unaligned
Armor Class 13 (natural armor)
Hit Points 9 (2d6+2)
Speed 50 ft.
STR 8 (-1) DEX 15 (+2) CON 12 (+1) INT 2 (-4) WIS 12 (+1) CHA 6 (-2)
Skills Perception +3
Senses passive Perception 13
Languages -
Challenge 1/4 (50 XP)
Keen Sight. The velociraptor has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Leaping Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 9 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
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Raptor
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 39 (6d8+12)
Speed 60 ft.
STR 15 (+2) DEX 16 (+3) CON 14 (+2) INT 3 (-4) WIS 14 (+2) CHA 7 (-2)
Saving Throws Dexterity +5
Skills Perception +4, Stealth +5
Senses passive Perception 14
Languages -
Challenge 2 (450 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The raptor has advantage on attack rolls against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Lethal Blur. The raptor can Dash as a bonus action.
Actions
Multiattack. The raptor makes a Bite attack and a Claw attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Leaping Slash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
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