Final Fantasy D20 Stuff, yet again...

Okay, I understand. Interesting... I kind of like that. So, for the BW, will a person have to have 10 levels of BM? If not, why would you continue to the end of the BM line instead of making an immediate jump?

EDIT: Just saw a post that answered this, so please ignore.
 
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Regarding Mime's location in the "thief tree" - perhaps this should be replaced by a Gambler prestige class (for a Setzer, etc., Iconic), and the Mime could be a prestige or legendary class with stiff requirements that could potentially be fulfilled by a character of any origin. This would fit in the FF5, 6, and Tactics (maybe 7, too. I don't remember where the Mimic materia is) paradigm of the Mimic being one of the last classes/characters/abilities that the player encounters.

This is really promising. I like it a lot.
-z
 

My one concern with this is your summoning system. I understand where you want to go with it, and whre it comes from... as you describe it, it does feel a LOT like the summoning system in Final Fantasies up until 9. But that's my issue with it...

I really, really liked FF10's summoning system. I thought it was a GREAT improvement over the "summon to do an instant effect" method. That made summons just a more powerful spell that you want to cast less because it has a longer FMV. But there was so much you could DO with the FF10 summons... and you could improve them individually as well.

Any possibility of having that method in? I did enjoy it so, and it has so much more FLAVOR than just a damage spell.
 

Where are you lurkers coming from?

Zoatebix, thanks muchly. That makes a ton of sense. Setzer it is then...

Fieari, about summons, I already mentioned that I'm going to use three different types. The summoner will have all three available to himself (otherwise I doubt a summoner could really have a full-out spell list). I'll reiterate, the three types are:

1) Normal D&D summoning "1d4+3 celestial chocobos" with a thick summon monster list of creatures that can be brought into a battle.

2) Dungeons and Dragons summoning (using the variant on page 96 of the 3.0 DMG). This grants the caster the ability to summon named creatures with thier own unique ability score arrays. For instance, saying we wanted to create a mock up of Rydia from FF4. Her "Summon chocobo" would summon a specific chocobo that is somewhat above average.

3) Final Fantasy style "instant effect" summoning.

The second variant is probably the one most similar to FF10 summoning. "Big" summons that join the battle to aid you for a while. Thing is, summoning these will have limited options of which creatures are available, and the material component cost for these spells will grow exponentially with power.
 

Where are you lurkers coming from?

Zoatebix, thanks muchly. That makes a ton of sense. Setzer it is then...

It does mess up your neat 6-12-24 numerology, though.

Variant 2 is in a sidebar on page 37 of the version 3.5 DMG, in case anyone on the thread doesn't have the 3.0 books. By the way, were those rules ever open content?

I had something else to write, but I haven't eaten today, so I'm going to fix that instead.
-z
 

Final Fantasy D20

This is great stuff. And it'll fit in easily to my fantasy Atlantis game. Thanks!
 

Zoatebix said:
It does mess up your neat 6-12-24 numerology, though.

Variant 2 is in a sidebar on page 37 of the version 3.5 DMG, in case anyone on the thread doesn't have the 3.0 books. By the way, were those rules ever open content?

-z

How does it mess up the numerology? If Setzer-style gambler replace Mime, it breaksdown properly... Also, whether it's OGL or not won't really matter. They doesn't provide the mechanics that I assume I'll have to write for the summoner.

I'll probably start turning some of my ideas into over the next week or so. My spring break starts up in about two weeks, which will give me enough time to probably develop the core classes pretty well. I'll use this thread for criticism probably.
 

Creamsteak said:
How does it mess up the numerology? If Setzer-style gambler replace Mime, it breaksdown properly...

Oh, I thought Mime would still be around in some capacity, making it 25 prestige classes (with only 24 of them on your nifty tree diagram). I liked the whole powers of 2 (times 3) thing that was going on.

I can't remember what I wanted to post earlier, but I had some ideas about twin magic and some other minor character abilities from Final Fantasy 4 as feats. I can't think of a good way to do a Tellah-like 'remembering' spell-caster, though. I'll think this through more.
-z
 

I think of Tellah in the form of a high level Sage that aged to the point where his mental ability scores started to drop (a mechanic I might add for the sake of it) to a point where he couldn't quite gather the energy to cast his higher level spells. At charisma/intelligence 15, he couldn't push up spells past level 2 fire and such, except through some of his sage features that allowed him to recall spells for brief stints...

The whole "mental ability score decrease" would be a variant rule I'd attach near the sage class that states something along the lines of, "once a character reaches the venerable age, their ability scores drop by 1 ever 5 years for a human." or such... I'll carefully examine it before I write it though...

Mechanically it'll be a long while before I make the full on sage class and the Tellah iconic to tag at the end of the entry, but that's what was going through my mind to justify the class. That would just be one of the class features, however.
 

Now I feel silly for forgetting that "Sage" was in the Red Mage's direct class path. Next time I'll look stuff up.

Yeah - Tellah and FuSoYa are hard to fit in a D&D/FF1, "beginning adventurers" style-game anyways. (I really wanted to use the word 'paradigm' but I figured that since I used it in a previous post... wow I'm up late... nevermind, I'm rambling) They always felt more necessary for the plot than peers and equals to the other characters in an 'egalitarian' D&D-party sense.
-z
 

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