Final Fantasy Tactics 3rd Edition Core Rules Update


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I was reviewing my old posts and came to this one. Nope, never quite got a website up, I'm reworking the information all over again, and yes, I plan to create some big prestige classes like the Holy Swordsman.
 



Slightly OT

Not sure if you guys have seen it, but they're finally making FF Tactics 2. It's a bit different, not quite the war-torn story we love and cherish, but apparently it's the same crew who made the first game (also responsible for Vagrant Story). There's only one catch.

It's on the GBA platform. Yes, Game Boy Advance. =(

Anyways, it's supposed to have the entire first game included, so we can have some handheld FFT goodness.

There are screenshots on Gamers.Com, but you may have to dig a bit. Go to the GBA section and search there.
 

True dat...I hear the plot, in the grad tradition of FF, is totally and utterly different.

If the battle and job systems remain the same, I'll be happy. FFT is the first time, playing a videogame, that I felt they put any thought into how monsters should challenge a party, and where random battles actually were dangerous options. And the jobs were just fun. :)
 

Yeah, it's a d20 pet of mine. I need to get more done, but I keep getting about half way through something, then pitching it. Bad habits die hard...

I can still send over the old copies, that are complete in the classes section, but they havn't changed since a few months ago. They are pretty good as far as what I was able to do then goes. Now though, I have more tools, and more skills, and more ideas... so It's taking longer to process the new version.
 


brun said:
bump....
I'd appreciate (a lot) an uptade on the topic. Thanks.
You said uptade. That sounds funny...

Alright, here's the synopsis (is that a good word?)

The project started about a year ago, and the only help I really get is in the spelling/grammer/ruleslawyering reccomendations I get from other people. The actual file is pretty big, about 8 megabytes as a PDF, but I can't post it because I don't have the right program to make watermarks fit in adobe. So the wordpad version is about the same size, and I could post it if I had a cable modem or a website that took files bigger than 5-6 megs. My email only let's me send about 1.5 megs.

So, I worked on the 20 classes, and I made them all 20 level character classes. I didn't do as good a job on it as I can do now, but for the time it's pretty much my pride as far as DnD went... so it's pretty good, but not what I can do now.

Also, my plan is to do the monsters, the classes, the equipment, the campaign world, plot ideas (100 Final Fantasy Tactics Plot hooks, type list), and basically include everything a player would need to play it as it's own little d20 game. Also notes in the back about balancing it with DnD, since it can seem a little bit overpowered with all the class-customization it allows.

I went with some pretty good concepts, and some pretty pathetic ones. The best classes I worked out tend to be those that I spent the most time on.

Anyway, I still have a 600kb file that is just the text and formatting in pdf, to anyone that wants it. Email me at creamsteak@hotmail.com and I can send it to you easiliy. However, I'm trying to re-write the new version as it's own d20 game as I said above, and it's taking a tremendous amount of writer's blockage upon me. I also am running one important, and two not-important Enworld games, so it's hard to find time when I'm goofing off like I used to. I'm also applying to college now. When I get about the first 75 pages or so (the stuff that summarizes most of the info in the players handbook), that's what I'll test with, and give to people on my mailing list. I'm about 23 pages done so far, so it's a slow process. The new version has it's own border, and is already at more megs than the old version because of the graphics.

If I can just crunch out that 75 pages, the rest will be so much bread, since it's basically the simple stuff, like creatures. Since FFT is really cut-and-dry, the creatures should be easy.

Now, this isn't something to take really really seriously, but if I EVER get a chance to work on being able to publish it as a pdf or whatever, then I'll be able to work on this FFT2 mentioned above. I guess it will be a new campaign world, with new features. That's a lot of fun for me, to start working on if I get to it. Not to mention the new market of FFT players there would be.

I really need to sit down for about a month and finish it... maybe in December I can get about 30 more pages done, since there will be more down-time and my college acceptance should be here, meaning I can relax...
 


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