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Final Fantasy XIV Getting an Official TTRPG
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<blockquote data-quote="aramis erak" data-source="post: 9616476" data-attributes="member: 6779310"><p>So, a relatively good first skim done, and char gen read...</p><p>Starting Level is by group consensus - with GM agreement. One of 30, 40, 50, 55, or 60. </p><p>Starting atts are set by class and level. 0-6 scale, I think.</p><p>Char gen provides few choices; level determined by group, class picked.</p><p></p><p>No bestiary. The several sample adventures do include all antagonists' stats. this gives a total of 26 adversary stat blocks, scattere across pages 239 to 90. One of them is a double - rider and mount. 3 of them are one creature in different phases.</p><p></p><p>No character sheet download. No encounter log download, and the EL isn't in the back, but in the encounters table.</p><p></p><p>The adventures' maps are in the appendix, and marked with what size to blow them up to to get the official size. As are the NPC tokens and area effect markers - intended to be copied. </p><p></p><p>Advancement is by GM fiat.</p><p>Intermediate levels (31-39, 41-49, 51-54, 56-59) don't have any mechanics.</p><p>Job changes change all your atts to those of the new job/level, and you cannot mix/match.</p><p></p><p>I'm quite disappointed by the lack of bestiary and the one job at a time mode.</p><p>There's a 1 page index.</p><p>The print is relatively small and light - not as bad as SW EotE, but still. There's a lot of art.</p><p>There are 3 scenarios (#4, #5, and #6 - I suspect #1, #2, and #3 are the starter set ones)</p><p></p><p>Copyright notice includes permission to copy the sheets for personal use. (which is good) but doesn't mention the maps and tokens (which is ungood), despite those maps listing what magnifcation to use on a photocopier to get the standard size.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9616476, member: 6779310"] So, a relatively good first skim done, and char gen read... Starting Level is by group consensus - with GM agreement. One of 30, 40, 50, 55, or 60. Starting atts are set by class and level. 0-6 scale, I think. Char gen provides few choices; level determined by group, class picked. No bestiary. The several sample adventures do include all antagonists' stats. this gives a total of 26 adversary stat blocks, scattere across pages 239 to 90. One of them is a double - rider and mount. 3 of them are one creature in different phases. No character sheet download. No encounter log download, and the EL isn't in the back, but in the encounters table. The adventures' maps are in the appendix, and marked with what size to blow them up to to get the official size. As are the NPC tokens and area effect markers - intended to be copied. Advancement is by GM fiat. Intermediate levels (31-39, 41-49, 51-54, 56-59) don't have any mechanics. Job changes change all your atts to those of the new job/level, and you cannot mix/match. I'm quite disappointed by the lack of bestiary and the one job at a time mode. There's a 1 page index. The print is relatively small and light - not as bad as SW EotE, but still. There's a lot of art. There are 3 scenarios (#4, #5, and #6 - I suspect #1, #2, and #3 are the starter set ones) Copyright notice includes permission to copy the sheets for personal use. (which is good) but doesn't mention the maps and tokens (which is ungood), despite those maps listing what magnifcation to use on a photocopier to get the standard size. [/QUOTE]
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