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Final Fantasy XIV Getting an Official TTRPG
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<blockquote data-quote="aramis erak" data-source="post: 9617530" data-attributes="member: 6779310"><p>Some further thoughts...</p><p></p><p>Character Generation is lots of details in places that don't have much mechanical impact, and one big choice that has HUGE impact: Job. </p><p></p><p>I was hoping to run it for my online group - in such cases, I typically do cheat sheets with character gen in a minimal version... but there are too many abilities for me to do that. Now, they are fixed by class, but there are thirteen classes...</p><p>Class also sets your attributes. Not "gives you a range to spend in" but sets them to specific numbers for class and level. That's suboptimal, but not a dealbreaker.</p><p></p><p>The mechanics of combat are pretty straightforward on a third skim (first was before ordering), it looks really quite D&D-like. Somewhere between 4e and 5e in tone.</p><p></p><p>I'd happily run it in person, but for play with my sunday Alaskans? not happening.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9617530, member: 6779310"] Some further thoughts... Character Generation is lots of details in places that don't have much mechanical impact, and one big choice that has HUGE impact: Job. I was hoping to run it for my online group - in such cases, I typically do cheat sheets with character gen in a minimal version... but there are too many abilities for me to do that. Now, they are fixed by class, but there are thirteen classes... Class also sets your attributes. Not "gives you a range to spend in" but sets them to specific numbers for class and level. That's suboptimal, but not a dealbreaker. The mechanics of combat are pretty straightforward on a third skim (first was before ordering), it looks really quite D&D-like. Somewhere between 4e and 5e in tone. I'd happily run it in person, but for play with my sunday Alaskans? not happening. [/QUOTE]
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Final Fantasy XIV Getting an Official TTRPG
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