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<blockquote data-quote="GreatestHonor" data-source="post: 9061983" data-attributes="member: 7042229"><p>A subspecies of mesmenir with a wild disposition. Some hunters have taken to climbing onto a magnanirs’ backs and competing to see who can hang on the longest—a highly dangerous pastime that has led to several problems among the administration at Meldacio HQ.</p><p></p><p><strong>Magnanir</strong></p><p><em>Large Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class </strong>13 (Natural Armor)</p><p><strong>Hit Points</strong> 45 (6d10 + 12)</p><p><strong>Speed </strong> 60 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>12 (+1)</td><td>14 (+2)</td><td>2 (-3)</td><td>11 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Damage Resistance:</strong> cold</p><p><strong>Damage Vulnerabilities:</strong> fire</p><p><strong>Senses</strong> passive perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Brittle Horn.</em></strong> The magnamir's horn can be targeted separately and has an AC 15 and 15 hit points. If the magamir's horn is reduced to 0 hit points, it can not Charge or make Horn attacks until the horn is restored to full hit points. The magamir's horn regenerates and regains all hit points after a long rest.</p><p></p><p><em><strong>Charge.</strong></em> If the magnamir moves at least 30 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d8 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.</p><p></p><p><strong><em>Herd Tactics</em>.</strong> The magnanir has advantage on attack rolls against a creature if at least one of the magnamir’s allies are within 5 ft of the creature and the ally isn’t incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The magnamir makes two melee attacks. However, it cannot target the same creature with both attacks.</p><p></p><p><em><strong>Horn.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit.</em> 8 (1d8 + 4) slashing damage.</p><p></p><p><em><strong>Kick.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit.</em> 6 (1d6 + 3) bludgeoning damage. A creature hit by this attack must make a DC 14 Strength saving throw or be stunned until the start of its next turn.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong>Leap.</strong> If the magnamir is attacked by a creature it can see and it can still move, it leap up to 15 feet in any direction after the attack. This movement does not provoke opportunity attacks.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9061983, member: 7042229"] A subspecies of mesmenir with a wild disposition. Some hunters have taken to climbing onto a magnanirs’ backs and competing to see who can hang on the longest—a highly dangerous pastime that has led to several problems among the administration at Meldacio HQ. [B]Magnanir[/B] [I]Large Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]13 (Natural Armor) [B]Hit Points[/B] 45 (6d10 + 12) [B]Speed [/B] 60 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]2 (-3)[/TD] [TD]11 (+1)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance:[/B] cold [B]Damage Vulnerabilities:[/B] fire [B]Senses[/B] passive perception 11 [B]Languages[/B] —— [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Brittle Horn.[/I][/B] The magnamir's horn can be targeted separately and has an AC 15 and 15 hit points. If the magamir's horn is reduced to 0 hit points, it can not Charge or make Horn attacks until the horn is restored to full hit points. The magamir's horn regenerates and regains all hit points after a long rest. [I][B]Charge.[/B][/I] If the magnamir moves at least 30 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 1d8 slashing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. [B][I]Herd Tactics[/I].[/B] The magnanir has advantage on attack rolls against a creature if at least one of the magnamir’s allies are within 5 ft of the creature and the ally isn’t incapacitated. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The magnamir makes two melee attacks. However, it cannot target the same creature with both attacks. [I][B]Horn.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit.[/I] 8 (1d8 + 4) slashing damage. [I][B]Kick.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit.[/I] 6 (1d6 + 3) bludgeoning damage. A creature hit by this attack must make a DC 14 Strength saving throw or be stunned until the start of its next turn. [B][U]REACTIONS[/U] Leap.[/B] If the magnamir is attacked by a creature it can see and it can still move, it leap up to 15 feet in any direction after the attack. This movement does not provoke opportunity attacks. [/QUOTE]
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