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<blockquote data-quote="dave2008" data-source="post: 9062039" data-attributes="member: 83242"><p>I understand the intent, I am just not sure this is best way to do it. I have seen people do things like this (and I had a similar trait for my Primordials in my 5e Epic Updates) and I am just not sure of the best way to do it. The complexity is more than what you typical want for a 5e monster, but that is not in and of itself a bad thing. That being said, I am not sure you getting the impact you want for adding more complexity.</p><p></p><p>Two options come to mind:</p><p></p><p>1. Make it like the hydra and have specific effects trigger on the simple reduction of hit points.</p><p></p><p>From the Hydra</p><p><em><strong><span style="color: rgb(184, 49, 47)">Multiple Heads.</span></strong></em><span style="color: rgb(184, 49, 47)"> The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded" target="_blank">blinded</a>, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a>, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Deafened" target="_blank">deafened</a>, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened" target="_blank">frightened</a>, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Stunned" target="_blank">stunned</a>, and knocked <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Unconscious" target="_blank">unconscious</a>.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)">Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)">At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.</span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Reactive Heads.</strong></em> For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.</span></p><p><span style="color: rgb(184, 49, 47)">Actions</span></p><p><span style="color: rgb(184, 49, 47)"><em><strong>Multiattack.</strong></em> The hydra makes as many bite attacks as it has heads.</span></p><p></p><p>What is good about this trait is there is a real incentive to reducing the number of heads. No only does removing heads reduce the # of attacks on the hydra's turn, but also the # of reactions. I suggest looking for ways to make this trait more impactful. Also, I do think it should be a trait, not a separate set of actions like how you have it listed now.</p><p></p><p>2. My second thought was to make them mini mythic monsters, but I've changed my mind. I will give it some more thought.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9062039, member: 83242"] I understand the intent, I am just not sure this is best way to do it. I have seen people do things like this (and I had a similar trait for my Primordials in my 5e Epic Updates) and I am just not sure of the best way to do it. The complexity is more than what you typical want for a 5e monster, but that is not in and of itself a bad thing. That being said, I am not sure you getting the impact you want for adding more complexity. Two options come to mind: 1. Make it like the hydra and have specific effects trigger on the simple reduction of hit points. From the Hydra [I][B][COLOR=rgb(184, 49, 47)]Multiple Heads.[/COLOR][/B][/I][COLOR=rgb(184, 49, 47)] The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Blinded']blinded[/URL], [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL], [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Deafened']deafened[/URL], [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Frightened']frightened[/URL], [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Stunned']stunned[/URL], and knocked [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Unconscious']unconscious[/URL]. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. [I][B]Reactive Heads.[/B][/I] For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. Actions [I][B]Multiattack.[/B][/I] The hydra makes as many bite attacks as it has heads.[/COLOR] What is good about this trait is there is a real incentive to reducing the number of heads. No only does removing heads reduce the # of attacks on the hydra's turn, but also the # of reactions. I suggest looking for ways to make this trait more impactful. Also, I do think it should be a trait, not a separate set of actions like how you have it listed now. 2. My second thought was to make them mini mythic monsters, but I've changed my mind. I will give it some more thought. [/QUOTE]
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