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<blockquote data-quote="GreatestHonor" data-source="post: 9062402" data-attributes="member: 7042229"><p>A subspecies of dualhorn. With a sturdy build and a stalwart stature. The grandhorn is rumored to charge with enough force to topple even the king of beasts himself—the behemoth. It’s wild behavior inspired the Hunters’ saying to “charge in like a grandhorn.'' words meant to encourage and dispel doubt before a difficult mission.</p><p></p><p><strong>Grandhorn</strong></p><p><em>Huge Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>14 (Natural Armor)</p><p><strong>Hit Points</strong> 172 (15d12 + 75)</p><p><strong>Speed</strong> 40 ft.</p><p><strong>Initiative</strong> 9 (-1)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>8 (-1)</td><td>20 (+5)</td><td>2 (-4)</td><td>12 (+1)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistance:</strong> cold, slashing and piercing from nonmagical attacks</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 9 (5,000 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Brittle Horn.</em></strong> The grandhorn’s horn can be targeted separately and has an AC 19 and 90 hit points. If the grandhorn’s horn is reduced to 0 hit points, the damage of both its <em>Charge</em> trait and its <em>Horn</em> attack are reduced to 1d4. The grandhorn’s horn regenerates and regains all hit points after a long rest.</p><p></p><p><em><strong>Charge.</strong></em> If the grandhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 6 (1d12) slashing damage. If the target is a Medium size or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed back up to 10 feet and knocked Prone.</p><p></p><p><strong><em>Herd Tactics.</em></strong> The grandhorn has Advantage on attack rolls against a creature if at least one of the grandhorn’s allies are within 5 ft of the creature and the ally isn’t Incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Horn.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit.</em> 25 (3d12 + 6) slashing damage.</p><p></p><p><em><strong>Body Slam.</strong></em> The grandhorn leaps into an area within 15 feet of its current location. Any creature in the grandhorn’s new space must make a DC 18 Dexterity saving throw taking 16 (3d6 + 6) bludgeoning damage on a failure, or none on a success. Any creatures that fail the initial saving throw must also succeed a DC 18 Strength saving throw or be knocked Prone.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9062402, member: 7042229"] A subspecies of dualhorn. With a sturdy build and a stalwart stature. The grandhorn is rumored to charge with enough force to topple even the king of beasts himself—the behemoth. It’s wild behavior inspired the Hunters’ saying to “charge in like a grandhorn.'' words meant to encourage and dispel doubt before a difficult mission. [B]Grandhorn[/B] [I]Huge Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]14 (Natural Armor) [B]Hit Points[/B] 172 (15d12 + 75) [B]Speed[/B] 40 ft. [B]Initiative[/B] 9 (-1) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]8 (-1)[/TD] [TD]20 (+5)[/TD] [TD]2 (-4)[/TD] [TD]12 (+1)[/TD] [TD]6 (-2)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance:[/B] cold, slashing and piercing from nonmagical attacks [B]Senses[/B] passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 9 (5,000 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Brittle Horn.[/I][/B] The grandhorn’s horn can be targeted separately and has an AC 19 and 90 hit points. If the grandhorn’s horn is reduced to 0 hit points, the damage of both its [I]Charge[/I] trait and its [I]Horn[/I] attack are reduced to 1d4. The grandhorn’s horn regenerates and regains all hit points after a long rest. [I][B]Charge.[/B][/I] If the grandhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 6 (1d12) slashing damage. If the target is a Medium size or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed back up to 10 feet and knocked Prone. [B][I]Herd Tactics.[/I][/B] The grandhorn has Advantage on attack rolls against a creature if at least one of the grandhorn’s allies are within 5 ft of the creature and the ally isn’t Incapacitated. [B][U]ACTIONS[/U][/B] [I][B]Horn.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. [I]Hit.[/I] 25 (3d12 + 6) slashing damage. [I][B]Body Slam.[/B][/I] The grandhorn leaps into an area within 15 feet of its current location. Any creature in the grandhorn’s new space must make a DC 18 Dexterity saving throw taking 16 (3d6 + 6) bludgeoning damage on a failure, or none on a success. Any creatures that fail the initial saving throw must also succeed a DC 18 Strength saving throw or be knocked Prone. [/QUOTE]
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