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<blockquote data-quote="GreatestHonor" data-source="post: 9062424" data-attributes="member: 7042229"><p>A daemonic dualhorn recognized by its red horns and tusks. What it lacks in strength, it makes up for in agility. Reported to be extraordinarily aggressive, it is best approached with caution and dispatched with precision.</p><p></p><p><strong>Bloodhorn</strong></p><p><em>Gargantuan Monstrosity (Daemon), Neutral Evil</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>17 (Natural Armor)</p><p><strong>Hit Points</strong> 263 (17d20 + 85)</p><p><strong>Speed</strong> 40 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>20 (+5)</td><td>2 (-4)</td><td>12 (+1)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistance:</strong> cold, bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Vulnerabilities:</strong> fire</p><p><strong>Condition Immunities:</strong> Charmed, Frightened</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 9 (5,000 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Brittle Horn.</em></strong> The bloodhorn’s horn can be targeted separately and has an AC 19 and 110 hit points. If the bloodhorn’s horn is reduced to 0 hit points, the damage of both its <em>Charge</em> trait and its <em>Horn</em> attack are reduced to 1d4. The bloodhorn’s horn regenerates and regains all hit points after a short or long rest.</p><p></p><p><em><strong>Charge.</strong></em> If the bloodhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 6 (1d12) slashing damage. If the target is a creature of Medium size or smaller, it must succeed on a DC 17 Strength saving throw or be pushed back 10 feet and knocked Prone.</p><p></p><p><strong><em>Daemonic Attacks</em>.</strong> Whenever the bloodhorn deals damage against another creature other than another daemon, that creature must succeed on a DC 17 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. If this effect would reduce a creature’s maximum hit points to 0, it is slain instantly. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The bloodhorn makes two attacks with its <em>Horn</em>.</p><p></p><p><em><strong>Horn.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit.</em> 24 (4d8 + 5) slashing damage.</p><p></p><p><em><strong>Body Slam.</strong></em> The bloodhorn leaps into an area within 20 feet of its current location. Any creature in the bloodhorn’s new space must make a DC 16 Dexterity saving throw taking 19 (3d12 + 6) bludgeoning damage on a failure, or none on a success. Any creatures hit by the attack must succeed a DC 16 Strength saving throw or be knocked Prone.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Aggressive</em>.</strong> The bloodhorn moves up to its speed towards a hostile creature it can see.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9062424, member: 7042229"] A daemonic dualhorn recognized by its red horns and tusks. What it lacks in strength, it makes up for in agility. Reported to be extraordinarily aggressive, it is best approached with caution and dispatched with precision. [B]Bloodhorn[/B] [I]Gargantuan Monstrosity (Daemon), Neutral Evil[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]17 (Natural Armor) [B]Hit Points[/B] 263 (17d20 + 85) [B]Speed[/B] 40 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]20 (+5)[/TD] [TD]2 (-4)[/TD] [TD]12 (+1)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance:[/B] cold, bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Vulnerabilities:[/B] fire [B]Condition Immunities:[/B] Charmed, Frightened [B]Senses[/B] passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 9 (5,000 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Brittle Horn.[/I][/B] The bloodhorn’s horn can be targeted separately and has an AC 19 and 110 hit points. If the bloodhorn’s horn is reduced to 0 hit points, the damage of both its [I]Charge[/I] trait and its [I]Horn[/I] attack are reduced to 1d4. The bloodhorn’s horn regenerates and regains all hit points after a short or long rest. [I][B]Charge.[/B][/I] If the bloodhorn moves at least 20 feet straight toward a creature and then hits it with a horn attack on the same turn, that target takes an additional 6 (1d12) slashing damage. If the target is a creature of Medium size or smaller, it must succeed on a DC 17 Strength saving throw or be pushed back 10 feet and knocked Prone. [B][I]Daemonic Attacks[/I].[/B] Whenever the bloodhorn deals damage against another creature other than another daemon, that creature must succeed on a DC 17 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. If this effect would reduce a creature’s maximum hit points to 0, it is slain instantly. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The bloodhorn makes two attacks with its [I]Horn[/I]. [I][B]Horn.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit.[/I] 24 (4d8 + 5) slashing damage. [I][B]Body Slam.[/B][/I] The bloodhorn leaps into an area within 20 feet of its current location. Any creature in the bloodhorn’s new space must make a DC 16 Dexterity saving throw taking 19 (3d12 + 6) bludgeoning damage on a failure, or none on a success. Any creatures hit by the attack must succeed a DC 16 Strength saving throw or be knocked Prone. [B][U]BONUS ACTIONS[/U] [I]Aggressive[/I].[/B] The bloodhorn moves up to its speed towards a hostile creature it can see. [/QUOTE]
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