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<blockquote data-quote="GreatestHonor" data-source="post: 9062495" data-attributes="member: 7042229"><p>A long-necked herbivore living in Leide. Scientists suspect its spine lengthened over time so it could pick the leaves and fruits off tall trees in an otherwise barren region. The females create herds around prominent males and raise their young together.</p><p></p><p><strong>Anak</strong></p><p><em>Huge Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>12</p><p><strong>Hit Points</strong> 22 (3d12 + 3)</p><p><strong>Speed</strong> 45 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>16 (+3)</td><td>15 (+2)</td><td>12 (+1)</td><td>4 (-4)</td><td>13 (+1)</td><td>11 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 1 (200 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Charge.</strong></em> If the anak moves at least 20 feet straight toward a creature and then hits it with a <em>Neck Swipe</em> attack on the same turn, that target takes an additional 2 (1d4) bludgeoning damage. If the target is a Medium size or smaller creature, it must succeed on a DC 14 Strength saving throw or be pushed back 15 feet and be knocked Prone.</p><p></p><p><strong><em>Herd Tactics</em>.</strong> The anak has Advantage on attack rolls against a creature if at least one of the anak’s allies are within 5 feet of the creature and the ally isn’t Incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> The anak makes two melee attacks, but the attacks cannot target the same creature.</p><p></p><p><em><strong>Neck Swipe.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit.</em> 13 (4d4 + 3) bludgeoning damage.</p><p></p><p><em><strong>Kick.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 15 ft., one target. <em>Hit.</em> 13 (4d4 + 3) bludgeoning damage. A creature hit by this attack must succeed a DC 14 Constitution saving throw or be Stunned until the start of its next turn.</p><p></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p style="text-align: center"><strong><u>VARIANTS</u></strong></p><p></p><p><strong>Anaklaban.</strong></p><p>A white-tinged anak almost genetically identical to her brethren. Her unique color is a byproduct of her environment that works in her favor when looking for a mate. Hunters view her presence as a threat, however, as males become aggressive while vying for her affection—with some inadvertently lashing out at humans.</p><p></p><p>The anaklaban shares the anak’s stat blot with the addition of the following trait:</p><p></p><p><strong><em>Beautiful Creature</em>.</strong> If the anaklaban is hit with an attack, all anak stags within 15 ft. of will spend their reaction (if available) to move up to half their movement speed and make one melee attack against the attacker if within reach. If an anak stag is currently Charmed by or Frightened of the attacker, or would have to move towards the source of the condition to do this, it loses the Charmed and/or Frightened condition(s).</p><p></p><p><strong>Anakadom.</strong></p><p>A red-tinged anak almost genetically identical to her brethren. Her color is advantageous when trying to attract a mate. Unfortunately, her enticing hue also creates chaotic competition among all other anak in the area—male and female alike—so hunters try to take down these red rogues as quickly as possible.</p><p></p><p>The anakadom shares the anak’s stat blot with the addition of the following trait:</p><p></p><p><strong><em>Very Beautiful Creature</em>.</strong> If the anakadom is hit with an attack, all allies within 15 ft of the anakadom will spend their reaction (if available) to move up to half their movement speed and make one melee attack against the attacker if within reach. If an ally is currently Charmed by or Frightened of the attacker, or would have to move towards the source of the condition to do this, it loses the Charmed and/or Frightened condition(s).</p><p></p><p><strong>Arba.</strong></p><p>A long-necked, arc-horned herbivore whose only known surviving relative is the anak, though fossilized remains suggest an extended family of numerous offshoot species that have since gone extinct. With weaker chromatic vision than the anak, the arba tends to favor size as a primary criterion when selecting a mate.</p><p></p><p>The arba shares the anak’s stat blot with the addition of the following trait:</p><p></p><p><strong>Sure-Footed.</strong> The arba has Advantage on Strength and Dexterity saving throws made against effects that would knock it Prone.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9062495, member: 7042229"] A long-necked herbivore living in Leide. Scientists suspect its spine lengthened over time so it could pick the leaves and fruits off tall trees in an otherwise barren region. The females create herds around prominent males and raise their young together. [B]Anak[/B] [I]Huge Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]12 [B]Hit Points[/B] 22 (3d12 + 3) [B]Speed[/B] 45 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]16 (+3)[/td][td]15 (+2)[/td][td]12 (+1)[/td][td]4 (-4)[/td][td]13 (+1)[/td][td]11 (+0)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Senses[/B] passive Perception 13 [B]Languages[/B] —— [B]Challenge[/B] 1 (200 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Charge.[/B][/I] If the anak moves at least 20 feet straight toward a creature and then hits it with a [I]Neck Swipe[/I] attack on the same turn, that target takes an additional 2 (1d4) bludgeoning damage. If the target is a Medium size or smaller creature, it must succeed on a DC 14 Strength saving throw or be pushed back 15 feet and be knocked Prone. [B][I]Herd Tactics[/I].[/B] The anak has Advantage on attack rolls against a creature if at least one of the anak’s allies are within 5 feet of the creature and the ally isn’t Incapacitated. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] The anak makes two melee attacks, but the attacks cannot target the same creature. [I][B]Neck Swipe.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit.[/I] 13 (4d4 + 3) bludgeoning damage. [I][B]Kick.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 15 ft., one target. [I]Hit.[/I] 13 (4d4 + 3) bludgeoning damage. A creature hit by this attack must succeed a DC 14 Constitution saving throw or be Stunned until the start of its next turn. [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [CENTER][B][U]VARIANTS[/U][/B][/CENTER] [B]Anaklaban.[/B] A white-tinged anak almost genetically identical to her brethren. Her unique color is a byproduct of her environment that works in her favor when looking for a mate. Hunters view her presence as a threat, however, as males become aggressive while vying for her affection—with some inadvertently lashing out at humans. The anaklaban shares the anak’s stat blot with the addition of the following trait: [B][I]Beautiful Creature[/I].[/B] If the anaklaban is hit with an attack, all anak stags within 15 ft. of will spend their reaction (if available) to move up to half their movement speed and make one melee attack against the attacker if within reach. If an anak stag is currently Charmed by or Frightened of the attacker, or would have to move towards the source of the condition to do this, it loses the Charmed and/or Frightened condition(s). [B]Anakadom.[/B] A red-tinged anak almost genetically identical to her brethren. Her color is advantageous when trying to attract a mate. Unfortunately, her enticing hue also creates chaotic competition among all other anak in the area—male and female alike—so hunters try to take down these red rogues as quickly as possible. The anakadom shares the anak’s stat blot with the addition of the following trait: [B][I]Very Beautiful Creature[/I].[/B] If the anakadom is hit with an attack, all allies within 15 ft of the anakadom will spend their reaction (if available) to move up to half their movement speed and make one melee attack against the attacker if within reach. If an ally is currently Charmed by or Frightened of the attacker, or would have to move towards the source of the condition to do this, it loses the Charmed and/or Frightened condition(s). [B]Arba.[/B] A long-necked, arc-horned herbivore whose only known surviving relative is the anak, though fossilized remains suggest an extended family of numerous offshoot species that have since gone extinct. With weaker chromatic vision than the anak, the arba tends to favor size as a primary criterion when selecting a mate. The arba shares the anak’s stat blot with the addition of the following trait: [B]Sure-Footed.[/B] The arba has Advantage on Strength and Dexterity saving throws made against effects that would knock it Prone. [/QUOTE]
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