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<blockquote data-quote="GreatestHonor" data-source="post: 9063172" data-attributes="member: 7042229"><p>An enormous cactuar that has spent many moons running around the entire world of Eos. It is said that the longer a cactuar runs, the more it grows. Some especially long-lived gigantaur have even surpassed adult humans in height. Because of its excessive size, however, the gigantaur is viewed by many as a threat and thus targeted by the Hunters.</p><p></p><p><strong>Gigantuar</strong></p><p><em>Large Plant, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>16 (Natural Armor)</p><p><strong>Hit Points</strong> 170 (20d10 + 60)</p><p><strong>Speed</strong> 35 ft.</p><p><strong>Initiative</strong> 13 (+3)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>14 (+2)</td><td>16 (+3)</td><td>17 (+3)</td><td>8 (-1)</td><td>12 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistances:</strong> fire, bludgeoning from nonmagical attacks</p><p><strong>Damage Vulnerabilities:</strong> slashing</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 13 (10,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Cactuar Speed</em>.</strong> The gigantuar takes two actions per round rather than one. The second action is taken immediately after the first. Additionally, as long as isn’t Incapacitated, the gigantuar gains +3 AC against any attack from an enemy that has no movement speed equal to or greater than its own.</p><p></p><p><strong><em>Pack Tactics</em>.</strong> The gigantuar has Advantage on attack rolls against a creature if at least one of the gigantuar’s allies are within 5 ft of the creature and the ally isn’t Incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> The gigantuar makes three attacks.</p><p></p><p><em><strong>Needles.</strong></em> <em>Ranged Weapon Attack:</em> +8 to hit, range 20/60 ft., one target. <em>Hit.</em> 20 piercing damage. If the target is a creature, it must succeed a DC 16 Constitution saving throw or be Poisoned for 1 minute. A Poisoned creature can repeat its saving throw at the end of each of is turns, ending the effect on itself on a success.</p><p></p><p><strong><em>Jump Kick</em>.</strong><em> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit.</em> 12 (3d6 + 2) bludgeoning damage plus 5 piercing damage. The target must succeed a DC 15 Strength saving throw or be knocked Prone.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Dash.</em></strong> The gigantuar uses the Dash action.</p><p></p><p><strong><em>Stalwart (Recharge 6).</em></strong> The gigantuar gains 20 temporary hit points.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>1,000 Needles (Recharge 6)</em>.</strong> If the gigantuar is hit with an attack, it releases a barrage of needles in a 20-foot radius around itself. Each creature in that area must make a DC 15 Dexterity saving throw, taking 100 piercing damage on a failure, or half as much on a success.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9063172, member: 7042229"] An enormous cactuar that has spent many moons running around the entire world of Eos. It is said that the longer a cactuar runs, the more it grows. Some especially long-lived gigantaur have even surpassed adult humans in height. Because of its excessive size, however, the gigantaur is viewed by many as a threat and thus targeted by the Hunters. [B]Gigantuar[/B] [I]Large Plant, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]16 (Natural Armor) [B]Hit Points[/B] 170 (20d10 + 60) [B]Speed[/B] 35 ft. [B]Initiative[/B] 13 (+3) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]17 (+3)[/TD] [TD]8 (-1)[/TD] [TD]12 (+1)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistances:[/B] fire, bludgeoning from nonmagical attacks [B]Damage Vulnerabilities:[/B] slashing [B]Senses[/B] passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 13 (10,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Cactuar Speed[/I].[/B] The gigantuar takes two actions per round rather than one. The second action is taken immediately after the first. Additionally, as long as isn’t Incapacitated, the gigantuar gains +3 AC against any attack from an enemy that has no movement speed equal to or greater than its own. [B][I]Pack Tactics[/I].[/B] The gigantuar has Advantage on attack rolls against a creature if at least one of the gigantuar’s allies are within 5 ft of the creature and the ally isn’t Incapacitated. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] The gigantuar makes three attacks. [I][B]Needles.[/B][/I] [I]Ranged Weapon Attack:[/I] +8 to hit, range 20/60 ft., one target. [I]Hit.[/I] 20 piercing damage. If the target is a creature, it must succeed a DC 16 Constitution saving throw or be Poisoned for 1 minute. A Poisoned creature can repeat its saving throw at the end of each of is turns, ending the effect on itself on a success. [B][I]Jump Kick[/I].[/B][I] Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit.[/I] 12 (3d6 + 2) bludgeoning damage plus 5 piercing damage. The target must succeed a DC 15 Strength saving throw or be knocked Prone. [B][U]BONUS ACTIONS[/U] [I]Dash.[/I][/B] The gigantuar uses the Dash action. [B][I]Stalwart (Recharge 6).[/I][/B] The gigantuar gains 20 temporary hit points. [B][U]REACTIONS[/U] [I]1,000 Needles (Recharge 6)[/I].[/B] If the gigantuar is hit with an attack, it releases a barrage of needles in a 20-foot radius around itself. Each creature in that area must make a DC 15 Dexterity saving throw, taking 100 piercing damage on a failure, or half as much on a success. [/QUOTE]
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