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<blockquote data-quote="GreatestHonor" data-source="post: 9063423" data-attributes="member: 7042229"><p>Dubbed “King of the Beasts,” this ferocious creature possesses power nigh unparalleled throughout the animal kingdom. It’s name is said to have been derived from the Astral similarly revered for his peerless strength and feared for his overwhelming aura: the Bladekeeper, Bahamut.</p><p></p><p><strong>Behemoth</strong></p><p><em>Gargantuan Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>17 (Natural Armor)</p><p><strong>Hit Points</strong> 124 (8d20 + 40)</p><p><strong>Speed</strong> 60 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>14 (+2)</td><td>20 (+5)</td><td>10 (+0)</td><td>15 (+2)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistances:</strong> fire; bludgeoning, piercing, and slashing</p><p><strong>Condition Immunities:</strong> Charmed, Frightened</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 12</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 12 (8,400 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Apex Predator.</em></strong> The behemoth deals double damage to Beasts, Dragons, Monstrosities, and Plants.</p><p></p><p><strong><em>Legendary Resistance (3/Day).</em></strong> If the behemoth fails a saving throw, it can choose to succeed instead.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> The behemoth uses its <em>Frightful Presence</em> and then makes three attacks, two with its <em>Claws</em> and one with its <em>Horns</em>.</p><p></p><p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit.</em> 20 (4d6 + 6) slashing damage.</p><p></p><p><em><strong>Horns.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit.</em> 32 (4d12 + 6) piercing damage.</p><p></p><p><em><strong>Tail Swipe.</strong></em> All creatures within 15 feet of the behemoth must make a DC 18 Dexterity saving throw taking 28 (4d10 + 6) bludgeoning damage and being knocked Prone on a failure, or taking half as much damage and not being knocked Prone on a success.</p><p></p><p><em><strong>Frightful Presence.</strong></em> Each creature of the behemoth’s choice that is within 120 feet of the Behemoth and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends, the creature is immune to the behemoth's <em>Frightful Presence</em> for the next 24 hours.</p><p></p><p><strong><u>REGIONAL EFFECTS</u></strong></p><p>Behemoths are exceptionally powerful creatures and their presence is noticeable by the change in the behavior of local creatures long before it itself is seen.</p><ul> <li data-xf-list-type="ul">Wild animals within 1 mile of the Behemoth’s lair become more sparse and those encountered are more hostile than normal.</li> <li data-xf-list-type="ul">Domesticated animals within 1 mile of the Behemoth’s lair are Frightened of it and become very skittish and difficult to control, granting Disadvantage on all Wisdom (Animal Handling) checks with them.</li> </ul><p>If the Behemoth is killed, the effects disappear after 3d6 days.</p><p></p><p style="text-align: center"><strong><u>VARIANTS</u></strong></p><p></p><p><strong>Rogue Behemoth.</strong> The rogue behemoth is a subspecies spotted prowling the ruins of northern Leide. When one behemoth encroaches upon another’s territory, a vicious battle ensues, with the stronger beast claiming the space as its own. This specimen is one such displaced creature, now weary from wandering in search of a new home.</p><p></p><p> The rogue behemoth shares the same stat block as the behemoth, but with a AC of 15, only 1 use of its <em>Legendary Resistance</em> trait, and a CR of 11 (7,200 XP).</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Behemoth Tyrant.</strong> A new terror stalks the Nebulawood in the wake of Deadeye's passing, taking up residence in the infamous behemoth's old lair, and following in its foregoer's furious footsteps.</p><p></p><p> The Behemoth Tyrant shares the same statblock as the behemoth, but with the following additional trait:</p><p></p><p><strong>Pale Coloration</strong>. The behemoth has Advantage on Dexterity (Stealth) checks made in snowy environments to remain unseen, but Disadvantage on the same skill checks anywhere else.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9063423, member: 7042229"] Dubbed “King of the Beasts,” this ferocious creature possesses power nigh unparalleled throughout the animal kingdom. It’s name is said to have been derived from the Astral similarly revered for his peerless strength and feared for his overwhelming aura: the Bladekeeper, Bahamut. [B]Behemoth[/B] [I]Gargantuan Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]17 (Natural Armor) [B]Hit Points[/B] 124 (8d20 + 40) [B]Speed[/B] 60 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]22 (+6)[/td][td]14 (+2)[/td][td]20 (+5)[/td][td]10 (+0)[/td][td]15 (+2)[/td][td]16 (+3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistances:[/B] fire; bludgeoning, piercing, and slashing [B]Condition Immunities:[/B] Charmed, Frightened [B]Senses[/B] darkvision 120 ft., passive Perception 12 [B]Languages[/B] —— [B]Challenge[/B] 12 (8,400 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Apex Predator.[/I][/B] The behemoth deals double damage to Beasts, Dragons, Monstrosities, and Plants. [B][I]Legendary Resistance (3/Day).[/I][/B] If the behemoth fails a saving throw, it can choose to succeed instead. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] The behemoth uses its [I]Frightful Presence[/I] and then makes three attacks, two with its [I]Claws[/I] and one with its [I]Horns[/I]. [I][B]Claws.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit.[/I] 20 (4d6 + 6) slashing damage. [I][B]Horns.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit.[/I] 32 (4d12 + 6) piercing damage. [I][B]Tail Swipe.[/B][/I] All creatures within 15 feet of the behemoth must make a DC 18 Dexterity saving throw taking 28 (4d10 + 6) bludgeoning damage and being knocked Prone on a failure, or taking half as much damage and not being knocked Prone on a success. [I][B]Frightful Presence.[/B][/I] Each creature of the behemoth’s choice that is within 120 feet of the Behemoth and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends, the creature is immune to the behemoth's [I]Frightful Presence[/I] for the next 24 hours. [B][U]REGIONAL EFFECTS[/U][/B] Behemoths are exceptionally powerful creatures and their presence is noticeable by the change in the behavior of local creatures long before it itself is seen. [LIST] [*]Wild animals within 1 mile of the Behemoth’s lair become more sparse and those encountered are more hostile than normal. [*]Domesticated animals within 1 mile of the Behemoth’s lair are Frightened of it and become very skittish and difficult to control, granting Disadvantage on all Wisdom (Animal Handling) checks with them. [/LIST] If the Behemoth is killed, the effects disappear after 3d6 days. [CENTER][B][U]VARIANTS[/U][/B][/CENTER] [B]Rogue Behemoth.[/B] The rogue behemoth is a subspecies spotted prowling the ruins of northern Leide. When one behemoth encroaches upon another’s territory, a vicious battle ensues, with the stronger beast claiming the space as its own. This specimen is one such displaced creature, now weary from wandering in search of a new home. The rogue behemoth shares the same stat block as the behemoth, but with a AC of 15, only 1 use of its [I]Legendary Resistance[/I] trait, and a CR of 11 (7,200 XP). [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B]Behemoth Tyrant.[/B] A new terror stalks the Nebulawood in the wake of Deadeye's passing, taking up residence in the infamous behemoth's old lair, and following in its foregoer's furious footsteps. The Behemoth Tyrant shares the same statblock as the behemoth, but with the following additional trait: [B]Pale Coloration[/B]. The behemoth has Advantage on Dexterity (Stealth) checks made in snowy environments to remain unseen, but Disadvantage on the same skill checks anywhere else. [/QUOTE]
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